World Master by Monkey 

This prestige class is available as Open Game Content 

The World Master, what can be said, he simply is a master of his world. Its rather amusing, because this often leads to grandiose thoughts of oneself. The world master has mastered the art of travel, and while this seems rather stupid, it does have extremely useful applications. Parties with a world master can travel any distance within a blink of an eye. Imagine the time saved.  

 

Requirements

Feats: None

Skills(Ranks): Concentration(4), Knowledge[Geography](6)

Hit Die: 1d4

Skill Points: 5 + Int modifier

Class Skills: Concentration (Con), Intuit Direction (Wis), Knowledge [Geography] (Int), Knowledge [The Planes] (Int), Use Magic Device (Cha)

 

Level

Attack

Fort

Reflex

Will

Special

1

+0

+1

+0

+1

Sense Route

2

+0

+2

+0

+2

Sense Passage

3

+0

+3

+0

+3

Quick Step

4

+0

+4

+0

+4

Shimmer

5

+0

+5

+0

+5

Minor Teleport

6

+0

+6

+0

+6

Major Teleport

7

+0

+7

+0

+7

Minor Gateway

8

+0

+8

+0

+8

Major Gateway

9

+0

+9

+0

+9

Planar Gate

10

+0

+10

+0

+10

Wherever

 

Class Features

Weapon and Armor Proficiency: none

 Sense Route - The World Master gains the ability to sense the quickest route to the destination, even if he hasn't been there before. This is an instinctive knowledge.

 Sense Passage - This world master gains the ability to detect, without fail, any hidden passage.

 Quick Step - At this level, the world master can move at three times his normal movement rate. This allows him two extra non-combat actions per round.

 Shimmer - Line of sight teleportation, the world master shimmers from one point to another.

 Minor Teleport - The World Master may teleport to any place that he has been, as long as it is within three days travel.

 Major Teleport - With just a knowledge of the target spot, the world master may teleport to any point within 10 days travel of his present position.

 Minor Gateway - Same restrictions as minor teleport, but it creates a portal for others to use.

 Major Gateway - Same restrictions as Major Teleport, but it creates a portal for others to use.

 Planar Gate - This does not protect the world master from the planar environment, but he may open a gateway into any plane.

 Wherever - Well as it says, the world master can create a portal or teleport to anywhere he wishes, he has an instinctive knowledge of the best place to teleport. If shifting to another plane, he must make sure he'll be protected from its environment.