Striking Snake
Created by Dullus,
Halfling Rogue
Benefits of the Striking Snake:
They gain skill points at the rate of a rogue and gain feats at the rate of a
fighter. This does not include any special bonus feats gained due to the
nature of their training. They can either choose to specialize in thier
weapon or take a fighters base attack skill per level. All other base
abilities come from the rogue charts.
Hindrances of the Striking Snake:
Unable to wear armor. Must choose one Unique weapon talored to them
only. Using any other weapon brings about severe penalties in attack and
dexterity. No missile weapons can be used. Cannot choose any other
class down the road unless willing to give up current abilities.
Skills to choose from only:
(balance, climb, craft unique weapon, decipher script, disable device, escape
artist, hide, intuit direction, listen, move silently, open lock, pick pocket,
search, spot, swim, tumble, use magic device, use rope, wilderness lore)
Bonus skill: Craft Unique
weapon-same as craft weapon except tailored to character and can be made only
by the character.
Special Feats: These are
broken up into four categories based on the striking snake's special ongoing
training through life. They are all based off his Chi life force which
becomes more powerful as he goes up in level. The four forms of Chi
training for the striking snake are as follows.
Chi Movement- this form of
training reflects the striking snake's ability to move gracefully like a
snake, either in combat or non-combat situations. Though these skills
are considered feats, some are prone to failure and reflect certain skills
that must be obtained first in order to use them. For instance the
Chi Movement feat known as "Instant Stand" requires the player to
roll a balance check to see if the Feat is actually pulled off. These
feats do not require a check if attempted in a non-stressful situation or if a
successful concentration check is made at beginning of round.
Chi Defensive- This reflects
the Striking snakes ability to avoid physical danger in its many forms.
Though these are feats many of them are prone to failure and require an
additional attack roll to avoid the danger. For example, at first level
dullas automatically gains the parry skill and is able to attempt to parry off
a creature up to one size larger than himself. He can only parry as many
attacks as he is able to make in one round. Dullas must first declare at
beginning of round that he will be withholding one attack to parry with
providing the attack comes after his first attack initiative. The
creature attacks and dullas can see that he going to get through his normal
defenses so dullas attempts to block it at the last minute. Both dullas
and the creature must make an attack roll. Whoever rolls off the highest
wins. If dullas wins he successfully blocks the attack that would have
slipped by his normal defenses. If the creature wins the attack roll
then he still makes it past dullas' defenses and hits normally. More
detail will be explain on these when I actually list the abilities and how
they work.
Chi Mentality- This reflects
the striking snake's ability to become one with themselves, their weapon, and
the environment around them. A striking snake's true power comes from
their chi life force. They feel all matter has a chi, from a simple
rock to an ancient gold dragon. They consider chi to be the binding
material that makes up existence. When one can better understand their
own chi, they become a more powerful force to be reckoned with. Some
examples of Chi mentality is the feat called "Meditation". At
first level a striking snake can meditate drawing in the chi energy around
them into themselves. This allows them to rest faster. For every
hour that a striking snake mediatates he gains back 2 hours of complete rest.
Chi Offensive- This is the
striking snakes ability to channel his chi into his fighting techniques.
For example, at first level the striking snake is able to channel his chi
energy to take on the form of his weapon and channel it out ahead of the end
of his weapon, thereby giving it more distance. It is a slow process of
training in the beginning and the striking snake is only able to channel his
chi one inch ahead of his weapon for every level up to 6th before he fully
begins to understand its true potential.
These are the ways of the striking snake. Now lets look
at his bonus skills gained at certain levels.
Level 1 Bonus Feats-
Leap-Chi Movement- the striking
snake learns to channel their chi energy allowing them the ability to leap
higher and farther than a normal person. They begin with the ability to
leap 4 feet up and 3 feet forward from a stand position. If they have at
least ten feet of run space ahead of them they can make a running leap at
double the stand still abilities. This ability increase at 1ft upward
and 1ft forward for every level above 1st that they striking snake obtains.
Ward attack-Chi Defensive-
at first level the striking snake is allowed to declare a withheld attack.
This withheld attack is then used to defend against an incoming attack that
would normally hit the striking snake. If the attack does not hit then
the striking snake does not waiste his move. This comes from his inner
chi ability to determine that an attack will slip past his normal defenses at
the last minute and allows him one last oportunity to defend against it by
using a purposely withheld attack to ward it off. If the striking snake
has not used his withheld attack to defend against another attack by the end
of the round, then the striking snake may then use their withheld attack as
normal but only after all other character and creature's actions have already
happened. To determine if an attack is defended another set of attack
rolls must be made. One from the person attacking the striking snake and
one from the striking snake themselves. Whoever rolls the higher attack,
all bonuses included, wins the action. If striking snake wins roll then
they have successfully blocked the hit even if a critical strike would have
been made. If person attacking striking snake wins then they saw the
block attempt coming and was able to avoid it and still land their original
attack.
Chi Meditation-Mental- The
striking snake has begun to become one with there surroundings using there
chi ability. They are now able to meditate and draw energy from their
current surroundings into themselves allowing them to rest and recouperate
faster. Every hour of meditation is equal to two hours of full
rest. This is a state of mind and does not require them to be in any
certain position.
Distance attack-Chi Offensive-
The striking snake has learned to become one with his weapon and even
mimic it using his chi abilities. This allows him to force a mimic of
his weapon out ahead of the actual weapon he is using. This is a force
and does not show form or substance much like all the chi energy used.
Critical strikes cannot be made in this way however a backstab can since
backstabs tend to take more time and concentration to use. For every
level achieved the striking snake gains a few inches extended to his range.
Level 2 - no new bonus feats
Level 3 -
Instant stand-Chi movement-
Upon falling or being knocked down for any reason the striking snake is
allowed a balance check to see if they can leap back to their feet instantly.
This does not take an action and negates having to wait a round to obtain the
standing position.
Parry projectiles-chi defensive-
Works the same as Parry except the striking snake is now able to parry
projectiles coming at them thrown by creatures one size larger than
themselves.
Chi site-Chi Mental- The
striking snake is beginning to see the world in a different way visually using
his Chi site. This ability works the same way as blindfighting and
mostly represents the striking snakes road to greater vision.
Chi attack-chi offensive-
The striking snake has learned how to channel his chi attack abilities to draw
out the chi energy from another creature or object. He can now strike
creatures or objects that can only be hit with a special weapon. This
does not give him any bonuses to attack or damage. Nor could he hit a
creature that required a +1 or better weapon. He could however damage a
creature that simply can only be hit by silver weapons since this does not
dictate the use of a +1 or better type weapon.
Level 4- No Bonus Feats
Level 5-
Improved Movement- Chi Movement-
this works the same as a Monks improved movement but is derived more from the
striking snakes ability to move chi out of his way and behind him in order for
him to move faster. Same rules as the Monks improved movement applies to
this feat.
No Bonus Chi defense at this level
All-Around-Site-Chi Mental-
The striking snake is beginning to use his chi to better see things around him but
mostly his attackers. In this case he is now able to visualize attackers
and things moving from all sides as if right in front of him. He
can no longer be flanked except by creatures who cannot be seen and is
able to make an attack on creatures from all sides without fully turning
around to face them.
Prone Fighting-Chi Offensive-
The striking snake has learned more of a snakes fighting techniques and
is now able to successfully fight and defend when not on their feet.
This includes sitting and laying on ones back or kneeling much like a snake
can fight with no arms or legs.
Level 6- No Bonus Feats
Level 7-
Levitate-Chi Movement- The
striking snake is now able to use their chi force to help push them
upward. They must have a solid surface under them and a full round to
concentrate before levitating. At this point they are able to levitate
one foot per level/ per round. If they make a concentration
check, then they are able to perform other activities from current
height. If they make another concentration check then they are able to
move from left to right as long as there is a solid surface beheath them.
They cannot fight while levitating.
Improved Parry-Chi Defense-
Striking snake is now able to parry an attack from creatures two sizes larger
than themselves. If the attack is normally able to push the
striking snake back in some way then the best the striking snake can do is
prevent weapon damage however they still get thrown or pushed back.
Example: A red dragon uses his tail swipe to hit dullas. Dullas at
the last minute sees the huge tail coming and positions himself and his weapon
to parry away the damage but still gets swept away from the tail and
possibly taking thrown damage still.
Chi Craft-Chi Mental- The
striking snake has learned to channel chi energy and permanentaly
store it into their weapon of choice. This works in conjunction with
their craft weapon skill and allows them to replace their current magical
weapon that they have grown to become one with. An appropriate
craft skill check is made when using this skill to generate a new weapon for
themselves and can only be used when their weapon of choice is lost or
destroyed. Their Chi conscience does not allow them to make and
sell these items for profit or use for anything other than themselves
since in essence it is a part of them. Their ability of how powerful a
weapon they can create reflects their chi attack ability further explained in
next feat below.
Improved Chi attack-Chi Offensive-
The striking snake has become more powerful and precise with his ability to
attack and can now strike a creature who can only be hit with a +1 or better
weapon. Furthermore the Striking snake has realized the potential of
their distance attack and are able to hit at a distance of one foot per level
now. Again no critical strikes can be made at this point except for a
rogue's sneak attack.
Level 8-
No Bonus Feats
Level 9-
FeatherWalk-Chi Movement-
The striking snake has further developed his chi levitate ability and is now
able to walk normally a few inches above ground at his full and normal
movement rate. This does not take a round of concentration like the chi
levitate. This ability can also be used to walk across surfaces that are
not hard like liquids, quicksand, etc. This move requires a balance
check. If the balance check is failed no progress forward is made and
the striking snake must wait until his next round before attempting again.
Improved Parry Projectiles-Chi Defense-
Striking snake is now able to parry projectiles that can be hurled by a
creature two sizes larger than themself.
Improved All-Around-Site-Chi Mental-
The striking snake is now able to see in a different type of vision using his
chi. Since everything has a form of chi the striking snake can now close
their eyes and visualize the environment from a chi perspective. This
takes one action to innitiate visualization and will allow the striking snake
to see objects in complete darkness. Since darkness has no form or
energy the striking snake is not hindered by it. If a burst of light is
created in darkness however to blind someone then the striking snake will be
affected in the same fashion thru the burst of lights chi form. A
magical darkness will also affect the striking snake's vision. Since it
is magical and thus has a form of energy about it the striking snake will be
affected by it much like anyone else. Creatures invisible however will
be seen by the striking snake since they still have form and substance to
them.
Improved Chi attack-Chi Offensive-
The striking snake further improves their ability to hit creatures that can
only be hurt by a +2 or better weapon. For the sake of not repeating
this again this ability will continue to increase every three levels from this
point on.
Ok well that is all of the bonus feats that I have transferred
over from second edition. The only thing that would be added to this
would be bought using the normal amount of feats given to a warrior.
These feats will mostly be chosen to enhance his fighting abilities.
like two weapon fighting style, ambidexterity and so on. I simply did
not need to change these or give them fancy names because they are exactly the
same as in second edition
Please feel free to email
Dullus with any questions you might have. This is a work in Progress and likely
will change when 3rd Ed. Rogue Skills become more defined!
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