This prestige class is
available as Open
Game Content.
|
Something of a mystery, the Runic Warrior isn't
something one sees much of. The main reason is the body is eventually
covered in massive tattoos of runic patterns. While they do grant the
bearer extra ordinary powers, that doesn't mean they have their own draw
backs. |
Requirements
Feats: Iron Will Skills(Ranks): Concentration(8), Knowledge[Arcana](8) |
Hit Die: 1d12
|
Skill Points: 2 + Int modifier
|
| Class Skills: Concentration
(Con), Heal (Wis), Intuit Direction (Wis), Knowledge [Arcana] (Int), Use
Magic Device (Cha) |
|
Level |
Attack |
Fort |
Reflex |
Will |
Special |
|
1 |
+0 |
+1 |
+1 |
+1 |
Glyphs (Name, Perfect Sight, Warmth) |
|
2 |
+1 |
+2 |
+2 |
+2 |
Glyphs (Strong Strike, Sense Danger, Cool) |
|
3 |
+1 |
+3 |
+3 |
+3 |
Glyphs (Natural Armor, Mend Minor Wound) |
|
4 |
+1 |
+4 |
+4 |
+4 |
Glyphs (Mend Major Wound, Imbue Weapon) |
|
5 |
+2 |
+5 |
+5 |
+5 |
Glyphs (Distance Stride, Perfect Cover) |
|
6 |
+2 |
+6 |
+6 |
+6 |
Glyphs (Shape of a Beast, Immunity to Sleep) |
|
7 |
+3 |
+7 |
+7 |
+7 |
Glyphs (Planar Shift, Immunity to Hunger) |
|
8 |
+4 |
+8 |
+8 |
+8 |
Glyphs (Know Enemy, Death Giving Blow) |
|
9 |
+5 |
+9 |
+9 |
+9 |
Glyphs (Resurrection) |
|
10 |
+6 |
+10 |
+10 |
+10 |
Glyphs (Negate Magic) |
Class Features
Weapon and Armor Proficiency: none Glyphs - These are the markings that give the
runic one power. They may be used as many times as he has modifiers in
Constitution. Name - Just a starting rune. Perfect Sight - No matter what, the runic one can
always see. Warmth - It is always the perfect amount of warmth
for the runic one Strong Strike - +3 to all unarmed strikes. Sense Danger - The ability to sense that danger is
coming, but not from where. Cool - It is always the perfect amount of cooling for
the runic one Natural Armor - Add the runic one's Runic Warrior
Level to his AC. Mend Minor Wound - Can heal up to 10 HP of damage. Mend Major Wound - Can heal up to 20 HP of damage. Imbue Weapon - Add Runic Warrior level to damage and
Attack of weapon. Distance Stride - The ability to travel at three
times his normal movement rate. Perfect Cover - The ability to always go unnoticed
when wanted. Shape of the Beast - May take on one pre-determined
shape. He must have seen it before, and once chosen it may not be changed. Immunity to Sleep - The runic one need not rest at
all. Nor can any sort of effect that results in sleep work on him. Planar Shift - The runic one can shift between the
planes at will, as well as survive in the new plane. Immunity to Hunger - The runic one no longer needs
food or water. Know Enemy - With this runic set, the runic one can
easily defeat any enemy that he encounters. This provides him with all
information about weaknesses, attacks, skills, and so forth. Death Giving Blow - When a target has less than 1/2
their normal hit points, using this strike will kill them, if they have
more than, it will remove 1/2 their normal hit points from them. Resurrection - The runic one will resurrect after
dying, this takes 24 hours to complete. Negate Magic - With this final runic set, the Runic
One is immune to all spells and spell like abilities not of his own runes.
This means he must rely solely on himself for healing. |