Williamsfort Personalities
Last updated: 8/26/2008
Lord Freg Zvenzen,
Acting Steward of Williamsfort:
Svenny’s brother, Freg, stayed on the farm and didn’t leave
the vicinity of Blackmoor until Svenny was made the Baron of Newgate. During that time he and his sons had served
in the local militia fighting to protect Blackmoor during the Egg of Coot’s
invasion and the War of Blackmoor’s
Freg, Male Thonian 1st level Expert/2nd
level Warrior/2nd level Noble: CR 4; Medium Humanoid; HD 2d8 + 3d6 +
5; hp 25; Init +0; Spd 30 ft.; AC 16, touch 10 flat-footed 16; base
attack/grapple +4/+6; Atk +8 melee (1d8+2 MW longsword) ; Atk +4 missile (1d6
Shortbow); SV Fort +4, Ref +1, Will +7; AL LN; Str 14, Dex 11, Con 12, Int 13,
Wis 12, Cha 16.
Languages: Common, Halfling, High Common [House of Zvenzen]
Skills: Profession [Farming] +12, Handle Animal +9,
Diplomacy +8, Bluff +7, Gather Information +6, Intimidate +6, Listen +5, Spot
+5, Sense Motive +4, Decipher Script +4, Appraise +4, Forgery +4, Knowledge
[Nobility] +4, Ride +4.
Special Abilities: Nobility points 2.
Feats: Skill Focus Profession [Farming], Weapon Focus
Longsword, Persuasive, Noble Blood [House of Zvenzen].
Possessions: Mithral MW chain shirt, large mithral MW
shield, MW longsword, shortbow, light warhorse, 500 GP.
Lady Robin (Veel)
Zvenzen, Stewards Wife & Healer
Robin had been
Freg’s wife and helper with the farm and now she is helping him run the town. She is short and heavy with fair skin,
blond/graying hair and blue eyes. She is
a healer (adept) by trade. She is known
to be very persuasive. She is trying
hard to learn the ways of the nobility. She
enjoys playing her trumpet and sewing on her free time. She has an unusual pet, an owl. She is a worshiper of Khoronus. They have three children.
Languages: Common, High Common [House of Zvenzen]
Skills: Healing +8, Spot +6, Profession [Farming] +5,
Perform [Wind Instrument] +4, Handle Animal +4, Bluff +4, Intimidate +4, Craft
[Tailor] +3, Listen +3, Diplomacy +2, Gather Information +2, Sense Motive +2,
Ride +1, Knowledge [Nobility] +1.
Special Abilities: Nobility points 1, Summon Familiar Owl.
Spells: Level 0: 5/day, Level 1: 3/day.
Domains: Law and Strength.
Feats: Skill focus Healing, Persuasive, Noble Blood [House
of Zvenzen].
Possessions: MW Dagger, Sling, amulet of Natural Armor +1,
MW Trumpet, 150 GP.
Lord Braddle Zvenzen,
Aide to Acting Steward
Braddle is the oldest son of Freg and Robin. He served in the City of
Braddle is married to Glinda Mason and they have four children. The oldest, Liveer has completed an apprenticeship with her great-uncle Svenny and has returned to Williamsfort to help her family with the administration of the city. Their second child, Yusuf, has recently started his apprenticeship with great-uncle Svenny in Newgate, to learn to become a noble. Their family lives in a villa near the Keep in Williamsfort.
Braddle Zvenzen, Male Thonian 1st level Expert/1st
level Warrior/2nd level Noble: CR 3; Medium Humanoid; HD 5 + d8 +
2d6 -3; hp 14; Init +1; Spd 30 ft.; AC 16, touch 11 flat-footed 15; base
attack/grapple +2/+2; Atk +4 melee (1d8 MW longsword), Atk +6 missile (d8 MW composite
long bow); SV Fort +2, Ref +1, Will +2; AL LN; Str 10, Dex 12, Con 9, Int 14,
Wis 9, Cha 16.
Languages: Common, Dwarven, High Common [House of Zvenzen],
Elven [Cumasti], Halfling.
Skills: Diplomacy +10, Gather Information +8, Intimidate +8,
Sense Motive +7, Ride +7, Handle Animal +7, Profession [Farming] +7, Bluff +5,
Perform [Stringed Instrument] +5, Knowledge [Nobility] +4, Craft [Carpentry]
+4, Decipher Script +3, Appraise +3, Knowledge [Nature] +3.
Special Abilities: Nobility points 3.
Feats: Skill Focus (Profession [farming]), Point Blank Shot,
Noble Blood [House of Zvenzen], Negotiator.
Possessions: MW chain shirt, buckler, MW longsword, MW
Composite Longbow, MW Lute, MW Carpentry Tools, Light Warhorse, Villa, 1,000
GP.
Glinda Mason, Female Thonian 1st level Commoner/1st
level Noble: CR 2; Medium Humanoid; HD 1d6 + 1d4; hp 6; Init +2; Spd 30 ft.; AC
17, touch 12, flat-footed 15; base attack/grapple +0/+0; Atk +1 melee (1d6 MW
Rapier), Atk +0 melee (1d4 Dagger), Atk +3 missile (1d8 MW Light Crossbow); SV
Fort +0, Ref +2, Will +3; AL LN; Str 10, Dex 15, Con 10, Int 14, Wis 13, Cha
16.
Languages: Common, High Common [House of Zvenzen], Elven
[Cumasti], Halfling.
Skills: Profession [Farming] +10, Perform [Song] +8, Profession
[Cook] +7, Craft [Weaving] +6, Handle Animal +5, Knowledge [Nature] +4, Bluff
+4, Diplomacy +4, Gather Information +4, Intimidate +4, Ride +3, Appraise +3,
Knowledge [Nobility] +3, Sense Motive +2, Profession [Bookkeeping] +2.
Special Abilities: Nobility points 1.
Feats: Skill Focus Profession [Farming], Worker, Noble Blood
[House of Zvenzen].
Possessions: Chain Shirt, Buckler, MW Rapier, Dagger, MW
Light Crossbow, MW Weaving, Cooking & Bookkeeping tools, Light Warhorse,
600 GP.
Korm Nokvorm, Cavalry
Commander
Korm is the commander (Fighter) of the Regency Council’s
cavalry troop stationed in Williamsfort to watch for Thonian incursions from
Korm Nokvorm, Male Dwarf 8th level Fighter: CR 8;
Medium Humanoid; HD 12 + 7d10 + 14; hp 65; Init +2; Spd 20 ft.; AC 20, touch 12
flat-footed 18; base attack/grapple +8/3/+11/6; Atk +13/+8 melee (1d10+6 - +1
magic Dwarven waraxe); Atk +11/+6 missile (1d8+3 masterwork mighty +3 composite
long bow); SV Fort +8, Ref +4, Will +3; AL LN; Str 16, Dex 14, Con 14, Int 10,
Wis 13, Cha 6.
Languages: Common, Dwarven.
Skills: Ride +10, Intimidate +5, Climb +5, Jump +5, Search
+3, Craft [Armorsmithing] +2, Gather Information +1, Bluff +1.
Feats: Mounted Combat, Power Attack, Cleave, Great Cleave,
Weapon Focus: Waraxe, Weapon Specialization: Waraxe, Persuasive, Investigator.
Possessions: +1 Magic Mithral Breastplate, +1 Magic Buckler,
+1 magic Dwarven Waraxe, MW Mighty +3 Composite Long Bow, Light Warhorse, 900 GP.
Yest Cork, Constable
of Williamsfort
When Minaya Fant was the Steward of Williamsfort he
appointed Yest, a local leader of the resistance, as the Constable of
Williamsfort (Warrior). As the
Constable, Yest is also the commander of the town’s militia. He made his name when he fought an
underground campaign against the House of Carrion and the Thonian Empire during
the War of Blackmoor’s
Yest Cork, Male Thonian 8th level Warrior: CR 4;
Medium Humanoid; HD 8d8 + 7; hp 43; Init +2; Spd 20 ft.; AC 24, touch 12
flat-footed 22; base attack/grapple +8/3/+11/6; Atk +12/+7 melee (1d8+3 MW
longsword); Atk +11/+6 missile (1d8+3 MW mighty +3 composite long bow); SV Fort
+7, Ref +4, Will +2; AL LG; Str 16, Dex 14, Con 12, Int 12, Wis 10, Cha 12.
Languages: Common, Dwarven.
Skills: Ride +10, Jump +7, Swim +7, Climb +7, Intimidate +5,
Listen +4, Spot +4, Profession [Brewer] +4, Gather Information +3, Knowledge
[Nature] +2, Knowledge [Geography] +2.
Feats: Alertness, Mounted Combat, Power Attack, Cleave.
Possessions: +1 Magic Mithral Full Plate, +1 Magic Large
Shield, MW Longsword, MW Mighty +3 Composite Long Bow, Heavy Warhorse, 400 GP.
Karn Ramble, Scout
Karn is a scout (Ranger) with the Regency Council’s cavalry
troop based in Williamsfort. She is an
attractive woman, about 30 years old, with dark skin, black hair and brown eyes. She was a tanner before she entered the
service during the Thonian Invasion. She
enjoys leatherworking as a hobby. Her
acquaintances consider her to be overly critical. She can be jumpy and edgy much of the time,
too. She is a worshiper of Hella.
Karn Ramble, Female Thonian 3rd level Ranger: CR
3; Medium Humanoid; HD 3d8 + 3; hp 17; Init +3; Spd 30 ft.; AC 17, touch 13
flat-footed 14; base attack/grapple +3/+4; Atk +5 melee (2d6+1 MW greatsword);
Atk +8 missile (1d8+1 MW +1 composite long bow); SV Fort +4, Ref +6, Will +4;
AL NE; Str 12, Dex 16, Con 12, Int 10, Wis 17, Cha 13.
Languages: Common.
Skills: Survival +7, Profession [Tanner] +7, Spot +7, Ride
+6, Listen +6, Hide +5, Move Silently +5, Heal +4, Climb +3, Concentration +3,
Handle Animal +3, Jump +3, Knowledge [Nature] +3, Knowledge [Geography] +3, Craft
[leatherworking] +2, Use Rope +2.
Special Abilities: Favored Enemy: Humans, Wild Empathy,
Combat Style: Archery (like Rapid Shot feat).
Feats: Track, Endurance, Mounted Combat, Mounted Archery,
Point Blank Shot.
Possessions: +1 Bracers of Armor, MW Studded Leather Armor,
MW Buckler, MW Greatsword, MW +1 Composite Long Bow, Light Warhorse, 500 GP.
Mandle Grainger,
Shepherd
Mandle is a respected shepherd (Commoner) in the area. His flocks graze on the slopes north of the
town. In addition to his own sheep he
has a herd of sheep that he watches for the Carrion family. He lives in a hovel on the northeast side of
town. He was a member of the resistance
against the Empire of Thonia’s rule of Williamsfort, acting as a spy because of
his ties to the House of Carrion. He
still cares for Neg Carrion’s flocks along with his own. He is a good-looking, older Thonian, and
unusually short. Mandle can frequently
be found singing as he works and hanging out at the tavern where he often joins
in singing the songs with the entertainers performing there. He is a worshiper of Baldin.
Mandle Grainger, Male Thonian 7th level Commoner:
CR 3½; Medium Humanoid; HD 7d4 + 7; hp 25; Init +2; Spd 30 ft.; AC 12, touch
12, flat-footed 10; base attack/grapple +3/+3; Atk +4 melee (1d6 MW
quarterstaff) ; Atk +2/+2 melee (1d6/1d6 quarterstaff); Atk +6 missile (1d4
sling); SV Fort +3, Ref +4, Will +4; AL NG; Str 11, Dex 15, Con 12, Int 10, Wis
14, Cha 12.
Languages: Common.
Skills: Profession [Herder] +12, Survival +4, Handle Animal
+6, Spot +4, Listen +4, Heal +3, Perform [song] +3.
Feats: Alertness, Point Blank Shot, Track, Two Weapon
Fighting.
Possessions: Quarterstaff, sling, flock of sheep, hovel.
Dengle Quig, Smith
Dengle is the town’s best blacksmith (Expert). He is also an accomplished Armorsmith and
Weaponsmith. He was a leader among the
residents of the town that resisted the House of Carrion as it tried to hold
Williamsfort for the Thonian Empire. His
shop is near the city’s south-east gate next to the barracks and cavalry
stables. He is an average looking
middle-aged Thonian. He is very much an
individualist, as he doesn’t like others interfering with him or anything he
does. He is a worshiper of Henrin.
Dengle Quig, Male Thonian 6th level Expert: CR 3;
Medium Humanoid; HD 6d6; hp 21; Init +0; Spd 30 ft.; AC 14, touch 10,
flat-footed 14; base attack/grapple +4/+5; Atk +6 melee (1d8 MW warhammer); SV
Fort +2, Ref +2, Will +4; AL LG; Str 12, Dex 10, Con 10, Int 12, Wis 9, Cha 10.
Languages: Common, Dwarven.
Skills: Craft [Blacksmith] +13, Diplomacy +11, Craft
[Armorsmith] +10, Craft [Weaponsmith] +10, Intimidate +5, Search +5, Gather
Information +7, Handle Animal +4, Rider +4, Appraise +4, Knowledge [Kingdom of
Blackmoor] +3, Disable Device +2, Open Lock +1, Sense Motive +1.
Feats: Skill Focus Craft Blacksmith, Negotiator,
Investigator, Martial Weapon Prof. Warhammer.
Possessions: MW Warhammer, MW Chain shirt, MW Blacksmith
tools, Smithy shop and stables, 190 GP.
Gally Hudan,
Innkeeper
Gally is the owner and operator (Merchant) of the Dragon
Fire Inn on the east side of the town square (on the uphill side of the square). On a clear day, the Inn has a wonderful view
of the
Gally Hudan, Male Halfling 3rd level Merchant: CR
3; Medium Humanoid; HD 3d6 -3; hp 8; Init +1; Spd 20 ft.; AC 15, touch 11,
flat-footed 14; base attack/grapple +2/+1; Atk +3 melee (1d6 MW [S] Longsword);
Atk +5 missile (1d6 MW [S] light crossbow); SV Fort +1, Ref +3, Will +5; AL NG;
Str 8, Dex 13, Con 8, Int 11, Wis 12, Cha 12.
Languages: Halfling, Common, Dwarven, Elven [Cumasti].
Skills: Profession [Innkeeper] +10, Diplomacy +9, Gather
Information +7, Perform [Sing] +7, Sense Motive +6, Knowledge [Kingdom of
Blackmoor] +2.
Feats: Negotiator, Skill Focus Profession [Innkeeper].
Possessions: MW [S] longsword, MW [S] light crossbow, [S]
chainshirt, Dragon Fire Inn, 25 GP.
Vorin Teveld, Healer
Vorin is the most respected healer (Adept) in Williamsfort. She specializes in the use of herbal drugs to
heal. She operates the most complete
apothecary shop in town, located on the town square. When you converse with her you will notice
that she speaks very clearly. She is
considered an attractive middle-aged woman with fair skin, long, golden blond
hair and green eyes. She enjoys singing and will sometimes go to
the tavern to have a drink and join in the singing. She is known to be hot tempered when you
cross her or do something she doesn’t expect.
She also has a pet raven. She is
a worshiper of Pacuun.
Vorin Teveld, Female Half-Elf 5th level Adept: CR
2½; Medium Humanoid; HD 5d6; hp 17; Init +1; Spd 30 ft.; AC 12, touch 11,
flat-footed 11; base attack/grapple +2/+1; Atk +1 melee (1d4-1 dagger), Atk +4
missile (d8-1 MW light crossbow); SV Fort +1, Ref +2, Will +5; AL CG; Str 8,
Dex 12, Con 10, Int 12, Wis 13, Cha 12.
Languages: Common, Elven [Cumasti], Elven [Westryn].
Skills: Heal +12, Craft [Alchemy] +9, Profession
[Apothecary] +9, Concentration +8, Appraise +5, Diplomacy +5, Spellcraft +5,
Gather Information +5, Perform [Sing] +5, Listen +4, Spot +4, Search +3.
Spells: Level 0: 4, Level 1: 3, Level 2: 2.
Special Abilities: Low light vision, Elven blood, Summon
Familiar – Raven.
Feats: Skill Focus Heal, Endurance.
Possessions: MW Light Crossbow, Dagger, Bracers of Armor +1,
MW Alchemy tools, MW Apothecary tools, House and shop, 300 GP.
Cliel Sallo, Priest
Cliel is the leading priest of the town’s
Cliel Sallo, Female Thonian 5th level Cleric: CR
5; Medium Humanoid; HD 5d8; hp 23; Init +1; Spd 30 ft.; AC 20, touch 12,
flat-footed 18; base attack/grapple +3/+3; Atk +4 melee (1d6 MW Shortspear),
Atk +5 missile (1d10 MW Heavy Crossbow); SV Fort +4, Ref +3, Will +8; AL N; Str
11, Dex 13, Con 10, Int 12, Wis 14, Cha 14.
Languages: Common, Dwarven.
Skills: Heal +10, Diplomacy +6, Knowledge [Religion] +5,
Concentration +5, Profession [Scribe] +4, Spellcraft +3, Survival +3, Decipher Script +2, Survival +2, Knowledge [Arcana] +2,
Knowledge [Planes] +2, Knowledge [History] +2.
Spells: Level 0: 4, Level 1: 3, Level 2: 2.
Special Abilities: Spells Level 1 – 5+1, level 2 – 4+1,
Level 3 – 3+1. Domains: Healing &
Protection.
Feats: Dodge, Extra Turning (4/d), Improved Turning (+1).
Possessions: MW Heavy Crossbow, MW Shortspear, +1 Magic
Chain Shirt, +1 Magic Large Shield, 1500 GP.
Aslu Dable, Master,
Order of Mystics
Aslu is the Master for a small cell of monks of the Order of
Mystics, located in Williamsfort. Their
monastery is on the south-east side of the town, near the keep. He has an abnormally large nose with flaring
nostrils, which makes him memorable, but not very pretty. He is about 30 years old, making him quite young
for the teacher of a monastery. He is
well educated, so when he is speaking he tends to use long words that many
people are not familiar with, making him difficult to understand sometimes. He practices calligraphy to relax. He is a follower of Odir.
Aslu Dable, Male Thonian 4th level Monk: CR 4;
Medium Humanoid; HD 8 + 3d8; hp 22; Init +6; Spd 40 ft.; AC 14 (18 vs Atk of
Opportunity), touch 13, flat-footed 11; base attack/grapple +3/+4; Atk +4 melee
(1d8+1 Unarmed), Atk +5 melee (2d6+1 MW Quarterstaff), Atk +5 missile (1d4 MW
Sling); SV Fort +4, Ref +6, Will +4; AL LG; Str 12, Dex 15, Con 11, Int 12, Wis
10, Cha 9.
Languages: Common, Gnome.
Skills: Move Silently +9, Knowledge [Religion] +5, Knowledge
[Arcana] +5, Listen +4, Spot +4, Concentration +4, Balance +4, Climb +4, Jump
+4, Tumble +4, Escape Artist +3, Hide +3, Craft [Calligraphy] +2.
Special Abilities: Flurry of Blows (+2/+2 d8), Evasion,
Still Mind, Ki Strike, Slow Fall 20’.
Feats: Dodge, Improved Unarmed Strike, Mobility, Improved
Initiative, Deflect Arrows, Blind Fight.
Possessions: MW Sling, MW Quarterstaff, +1 Bracers of Armor,
650 GP.
Follae Fogle, Bowyer
Follae is the town’s best bow maker, a bowyer (really as
sorcerer). She makes bows and arrows for
the town militia and for sale to the public in her shop. She is
considered skillful at negotiating the best price for her wares and at getting
the lowest price when she is buying thing.
She is also considered a very attractive and healthy woman, in her late
20’s with shoulder length brown hair and blue eyes. She wears a beautiful golden headband inset
with an emerald and has a concealed dagger under her clothing. She is single and always seems to have
suitors competing for her attention. She
is very strongly opinionated. She is
very careful to hide her magical ability, due to the persecution of sorcerers
by the Wizards’ Cabal. She buys and
studies books on arcana on her free time.
She is a follower of Tsartha.
Follae Fogle, Female Thonian 4th level Sorcerer:
CR 4; Medium Humanoid; HD 8 + 3d4 +3; hp 19; Init +2; Spd 30 ft.; AC 14, touch
13, flat-footed 11; base attack/grapple +2/+2; Atk +2 melee (1d4 dagger), Atk
+5 missile (1d8 MW Light Crossbow); SV Fort +2, Ref +3, Will +4; AL N; Str 10,
Dex 14, Con 13, Int 12, Wis 11, Cha 15.
Languages: Common, Arcanthi.
Skills: Craft [Bowyer] +10, Concentration +8, Craft
[Fletcher] +7, Spellcraft +6, Diplomacy +5, Knowledge [Arcana] +4, Gather
Information +2, Sense Motive +2.
Special Abilities: Summon Familiar – Toad, Spells/day
Cantrips – 8, level 1 – 8, level 2 - 5.
Spells Known: Cantrips:
Detect Magic, Light, Flair, Mending, Arcane Mark, Open/Close; Level 1:
Shield, Charm Person, Identify; Level 2: Invisibility.
Feats: Dodge, Negotiator, Skill Focus Craft [Bowyer].
Possessions: MW Light Crossbow, Dagger, +1 Bracers of Armor,
MW Artisan’s Tools, Jeweled Headband (worth 250 GP), House/Bowyer’s Shop,
Library on Arcana (+2 on Knowledge checks), 150 GP.
Sliw Winslo,
Travelling Necromancer
Sliw is a loyal member of the Wizard’s Cabal. He is from Vestfold and has a rented villa on
Sliw Winslo, Male Thonian 4th level Wizard: CR 4;
Medium Humanoid; HD 7 + 3d4 +3; hp 19; Init +1; Spd 30 ft.; AC 12, touch 11,
flat-footed 11; base attack/grapple +2/+1; Atk +1 melee (1d4-1 Dagger), Atk +4
missile (1d8 MW Light Crossbow); SV Fort +4, Ref +2, Will +4; AL NG; Str 9, Dex
13, Con 13, Int 15, Wis 10, Cha 7.
Languages: Common, Draconic, Gnome.
Skills: Spellcraft +9, Concentration +8, Decipher Script +6,
Knowledge [Arcana] +6, Knowledge [Planes] +6, Knowledge [Nature] +5, Craft
[Blacksmithing] +5, Craft [Gemcutting] +5.
Special Abilities: Summon Familiar – Rat, Spells/day
Cantrips – 6, level 1 – 5, level 2 - 4.
Spell Book: Cantrips:
All; Level 1: Cause Fear, Ray of Enfeeblement, Chill Touch, Shield,
Feather Fall, Shocking Grasp, Comprehend Languages; Level 2:
Blindness/Deafness, False Life, Command Undead, Ghoul
Touch.
Feats: Scribe Scroll, Toughness, Spell Mastery [Cause Fear,
Ray of Enfeeblement], Craft Wondrous Item.
Possessions: Bracers of Armor +1, MW Light Crossbow, Dagger,
Walking Staff with an Obsidian ball on the end, MW Gemcutter’s tools, MW
Blacksmiths Tools, Villa, 850 GP.
Torarak Flassa, Bard
Torarak is currently the most popular entertainer in
Williamsfort. He performs almost nightly
at the Dragon Fire Tavern. While Westryn
do not usually stay outside their homeland, Torarak stayed here because he was
injured by raiders near town, while escorting one of the Westryn’s ambassadors
to the Cumasti, and was left behind because he was unable to travel for months. While he was recovering he got used to the
place, the people were kind, so he lost some of his natural distrust of others and
he decided to stay for the time being.
He also serves as a scout for the town’s militia. He lives in a small house on the south side
of town. He can be very moody, switching
from happy to sad and vice versa very quickly. He speaks very clearly and distinctly. He is a follower of Aeros.
Torarak Flassa, Male Westryn Elf 3rd level Bard/2nd
level Barbarian: CR 5; Medium Humanoid; HD 2d12 + 3d6 + 10; hp 34; Init +3; Spd
40 ft.; AC 18, touch 13 flat-footed 18; base attack/grapple +4/+4; Atk +6 melee
(d8 MW Elven Longblade); Atk +8 missile (1d8 MW Longbow); SV Fort +6, Ref +7,
Will +6; AL N; Str 11, Dex 17, Con 14, Int 10, Wis 14, Cha 15.
Languages: Common, Elven [Westryn], Secret Language [Sheet].
Skills: Survival +10, Spot +10, Perform [Song] +8, Perform
[Stringed Instrument] +8, Listen +7, Ride +6, Intimidate +5, Concentration +3,
Diplomacy +3, Gather Information +3, Handle Animal +3, Search +3, Use Magic
Device +3, Decipher Script +1.
Special Abilities: Low Light Vision, Scent, +2 vs. Spells, Immune to Sleep spells, Fast
Movement, Uncanny Dodge, Rage 1/day, Bardic Music, Bardic Knowledge, Counter
song, Fascinate, Inspire Courage +1, Inspire Competence, Spells: Cantrips:
6/day, Level 1: 3/day.
Spells Known: Cantrips: Open/Close, Know Direction, Summon
Instrument, Detect Magic, Daze, Lullaby; Level 1: Sleep, Grease, Unseen Servant.
Feats: Endurance, Track, Point Blank Shot, Precise Shot.
Possessions: MW studded leather, MW Buckler, MW Elven
Longblade, MW Elven Longbow, MW Harp, small house, light warhorse, 750 GP.
Glinda Trader, Healer
Glinda is a respected healer (Druid). She uses natural methods and herbal medicines
to cure the peasants who come to her. They
usually give her food or other hand crafted items in exchange for her services. She has a small hovel at the edge of the
forest next to the stream, about two miles to the southeast of town. She is common looking, typically in sloppily
clothing, and often dirty. She is always
chewing something, apparently some sort of plant leaves that she enjoys. She has a hawk for a companion. She is a worshiper of Tsartha.
Glinda Trader, Female Thonian 3rd level Druid: CR
3; Medium Humanoid; HD 9 + 2d8 + 2; hp 20; Init +2; Spd 30 ft.; AC 16, touch
13, flat-footed 12; base attack/grapple +2/+2; Atk +3 melee (2d6 MW
Quarterstaff), Atk +5 missile (1d4 MW Sling), Atk +2 melee (d4 Dagger); SV Fort
+4, Ref +3, Will +5; AL N; Str 10, Dex 14, Con 13, Int 13, Wis 15, Cha 8.
Languages: Common, Sylvan, Druidic.
Skills: Survival +12, Heal +10, Knowledge [Nature] +9,
Profession [Herbalist] +8, Spot +4, Hide +3, Listen +3, Concentration +3,
Spellcraft +3, Move Silently +3, Handle Animal +2.
Special Abilities: Animal Companion - Hawk, Nature Sense,
Wild Empathy, Woodlands Stride, Trackless Step, Spontaneous Casting, Spells/day
Level 0 – 6, level 1 – 4, Level 2 – 3.
Feats: Dodge, Self-Sufficient, Track.
Possessions: MW Sling, MW Quarterstaff, Dagger, +1 Ring of
Protection, MW Leather, hovel.
Neg Carrion, ex-Noble
Neg is the eldest surviving son of the Baron Carrion, the
former Baron of Williamsfort, still residing in the
Neg owns a vineyard and a large flock of sheep from which he derives his income (he is an ex-Noble Rogue). He is considered a very good negotiator and a very persuasive speaker, but he is also a deceitful person, although those talking to him usually don’t realize it. He is a handsome, middle-aged and charming man of slender build with fair skin, black hair and grey eyes. He enjoys calligraphy in his spare time. He sometimes frequents the Tavern and enjoys singing when the entertainers are playing his favorite songs. He used to worship Henrin, but has turned to the dark side and now worships Calelrin.
Neg hates Uther, his representatives, and the
Neg Carrion, Male High-Thonian 4th level
ex-Noble/2nd level Rogue: CR 6; Medium Humanoid; HD 6d6 - 6; hp 15;
Init +0; Spd 30 ft.; AC 15, touch 10 flat-footed 15; base attack/grapple +4/+3;
Atk +4 melee (1d6-1 MW rapier); Atk +5 missile (1d8 MW light crossbow); SV Fort
+0, Ref +4, Will +7; AL NE; Str 8, Dex 11, Con 9, Int 15, Wis 14, Cha 16.
Languages: Common, Chale, Dwarven, Elven [Cumasti], High
Common [House of Carrion], Orc [Black Speak], Thieves’ Cant, Goblin.
Skills: Diplomacy +14, Intimidate +14, Sense Motive +13,
Bluff +12, Gather Information +10, Disguise +12, Knowledge [Nobility] +9,
Forgery +8, Appraise +7, Ride +7, Knowledge [History] +6, Decipher Script +5,
Listen +4, Spot +4, Craft [Calligraphy] +4, Disable Device +4, Knowledge
[Local] +4, Perform [Song] +4, Search +4, Use Magic Device +4.
Special Abilities: Nobility points 0, Sneak Attack +1d6, trap
finding, evasion.
Feats: Noble Blood [House of Carrion], Negotiator, Skill
Focus [Disguise], Persuasive, Deceitful.
Possessions: Cloak of Elvenkind, Bracers of Armor +1, MW
studded leather, MW buckler, MW rapier, MW light crossbow, villa, light
warhorse, 100 GP.
Robin Patro, Jeweler,
Thief
Robin is the most accomplished thief (Rogue) in or near
Williamsfort. She keeps up a legitimate
front by operating a jewelry shop in town.
Yest Cork has been trying to catch Robin “in the act” as long as he has
been the Constable of Williamsfort. She
is also good at making jewelry and cutting gems. She is a tiny woman, less than five feet tall
with short brown hair and brown eyes that is in her early 30’s. She can have an abrasive attitude, though. She is a follower of Kadis.
Robin Patro, Female Thonian 5th level Rogue: CR
5; Medium Humanoid; HD 5d6; hp 18; Init +3; Spd 30 ft.; AC 24, touch 20,
flat-footed 14; base attack/grapple +3/+3; Atk +7 melee (1d6 MW rapier); Atk +2
melee (off-hand MW Dagger); Atk +7 missile (1d8 MW light crossbow); SV Fort +1,
Ref +7, Will +1; AL CG; Str 10, Dex 16, Con 10, Int 12, Wis 13, Cha 7.
Languages: Common, Thieves’ Cant.
Skills: Open Lock +11, Move Silently +11, Profession
[Jeweler] +9, Forgery +9, Appraise +9, Craft [Gem Cutting] +9, Escape Artist
+7, Spot +6, Search +6, Decipher Script +5, Listen +6, Tumble +5, Balance +5,
Knowledge [Arcana] +3, Disable Device +3, Knowledge [Kingdom of Blackmoor] +3,
Spellcraft +2, Use Magic Device -1.
Special Abilities: Uncanny Dodge, Sneak Attack +3d6, trap
finding, evasion.
Feats: Dodge, Mobility, Weapon Finesse Rapier.
Possessions: Cloak of Elvenkind, Boots of Elvenkind, Bag of
holding, MW studded leather, MW buckler, MW rapier, MW light crossbow, MW
Dagger, House/Jewelry shop, 800 GP worth of jewelry, 68 GP.
Humbra is one of Neg Carrion’s thugs (Barbarian). He follows him everywhere and protects him
when there is trouble. Years ago Neg
protected him in a crisis and he has been Neg’s willing servant ever since. He is a powerful, young giant of a man,
feared by all. He enjoys leatherworking
and sells items he has made to make a little extra money. He is a follower of Zagzul.
Humbra, Male Half-Orc 3rd level Barbarian: CR 3;
Medium Humanoid; HD 3d12 + 6; hp 26; Init +3; Spd 40 ft.; AC 18, touch 13
flat-footed 15; base attack/grapple +3/+7; Atk +6/+6 melee (d8+4/d8+4 MW Orc
Double Axe); Atk +7 missile (1d8 MW Mighty +4 str Longbow); SV Fort +6, Ref +4,
Will +3; AL CE; Str 19, Dex 17, Con 16, Int 11, Wis 15, Cha 10.
Languages: Common, Orc [Black Speak].
Skills: Survival +8, Climb +7, Jump +7, Listen +6, Move
Silently +4, Spot +4, Craft [Leatherworking] +2.
Special Abilities: Dark Vision, Orc Blood.
Feats: Two Weapon Fighting,
Tracking.
Possessions: MW studded leather, +1 Magic Buckler, MW Orc
Double Axe, MW Mighty +4 Long Bow, MW Leatherworking tools, 183 GP.
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