Williamsfort Personalities

Last updated: 8/26/2008

Lord Freg Zvenzen, Acting Steward of Williamsfort:

Svenny’s brother, Freg, stayed on the farm and didn’t leave the vicinity of Blackmoor until Svenny was made the Baron of Newgate.  During that time he and his sons had served in the local militia fighting to protect Blackmoor during the Egg of Coot’s invasion and the War of Blackmoor’s Independence.  He has since leased the family farm to tenants and attached himself to his brother’s household.  Svenny has made him his acting Steward of Williamsfort, where he lives with his wife, Robin, and oldest son, Braddle, and his family.  He is in his late 50’s, tall, blond/gray (but balding on top), blue eyed, and hardened by his years working on the farm.  His reputation does not give him the authority to run Williamsfort on his own, so he depends on Svenny’s reputation and authority to provide him with the power to take actions there.  Local obedience to his directions is dependant upon whether Svenny ordered something or not, so he has become adept at bluffing and intimidating people with Svenny’s “authority”.  Freg is blunt to a fault, leading people to consider him rude when they converse with him.  He is a worshiper of Khoronus.  Freg is married to Robin (Veel) Zvenzen.  They have three children.  Their oldest son, Braddle Zvenzen, is Freg’s aide.  Their middle son, Hunter Zvenzen, is now Lord of the hamlet of Khost.  Their youngest daughter, Shyla (Zvenzen) Mason, is the Lady of New Hope along with her husband Tray.

Freg, Male Thonian 1st level Expert/2nd level Warrior/2nd level Noble: CR 4; Medium Humanoid; HD 2d8 + 3d6 + 5; hp 25; Init +0; Spd 30 ft.; AC 16, touch 10 flat-footed 16; base attack/grapple +4/+6; Atk +8 melee (1d8+2 MW longsword) ; Atk +4 missile (1d6 Shortbow); SV Fort +4, Ref +1, Will +7; AL LN; Str 14, Dex 11, Con 12, Int 13, Wis 12, Cha 16.
Languages: Common, Halfling, High Common [House of Zvenzen]
Skills: Profession [Farming] +12, Handle Animal +9, Diplomacy +8, Bluff +7, Gather Information +6, Intimidate +6, Listen +5, Spot +5, Sense Motive +4, Decipher Script +4, Appraise +4, Forgery +4, Knowledge [Nobility] +4, Ride +4.
Special Abilities: Nobility points 2.
Feats: Skill Focus Profession [Farming], Weapon Focus Longsword, Persuasive, Noble Blood [House of Zvenzen].
Possessions: Mithral MW chain shirt, large mithral MW shield, MW longsword, shortbow, light warhorse, 500 GP. 

Lady Robin (Veel) Zvenzen, Stewards Wife & Healer
Robin had been Freg’s wife and helper with the farm and now she is helping him run the town.  She is short and heavy with fair skin, blond/graying hair and blue eyes.  She is a healer (adept) by trade.  She is known to be very persuasive.  She is trying hard to learn the ways of the nobility.  She enjoys playing her trumpet and sewing on her free time.  She has an unusual pet, an owl.  She is a worshiper of Khoronus.  They have three children.

Robin Veel.  Female Thonian 2nd level Adept/1st level Noble: CR 2; Medium Humanoid; HD 3d6; hp 11; Init -1; Spd 30 ft.; AC 10, touch 9, flat-footed 11; base attack/grapple +1/+1; Atk +2 melee (1d4 MW Dagger); Atk +0 missile (1d4 Sling); SV Fort +0, Ref -1, Will +7; AL LN; Str 10, Dex 8, Con 10, Int 10, Wis 14, Cha 12.
Languages: Common, High Common [House of Zvenzen]
Skills: Healing +8, Spot +6, Profession [Farming] +5, Perform [Wind Instrument] +4, Handle Animal +4, Bluff +4, Intimidate +4, Craft [Tailor] +3, Listen +3, Diplomacy +2, Gather Information +2, Sense Motive +2, Ride +1, Knowledge [Nobility] +1.
Special Abilities: Nobility points 1, Summon Familiar Owl.
Spells: Level 0: 5/day, Level 1: 3/day.
Domains: Law and Strength.
Feats: Skill focus Healing, Persuasive, Noble Blood [House of Zvenzen].
Possessions: MW Dagger, Sling, amulet of Natural Armor +1, MW Trumpet, 150 GP. 

Lord Braddle Zvenzen, Aide to Acting Steward
Braddle is the oldest son of Freg and Robin.  He served in the City of Blackmoor’s militia during the War of Blackmoor’s Independence.  He was to inherit the family farm before uncle Svenny became a noble.  He was a poor farmer and was relieved when his uncle became a baron.  He moved to Newgate with his father and helped convince his uncle to make their family his Stewards of Williamsfort.  Since the move to Williamsfort, he has been assisting his father in managing the affairs of the town.  He is very good at negotiating.  He is smaller than his father, with blond hair and blue eyes.  He enjoys playing the lute and working with wood on his free time.  He is missing a finger from a wound during the War of Blackmoor’s Independence.  He does not worship any deity and is considered irreverent by those who know him. 

Braddle is married to Glinda Mason and they have four children.  The oldest, Liveer has completed an apprenticeship with her great-uncle Svenny and has returned to Williamsfort to help her family with the administration of the city.  Their second child, Yusuf, has recently started his apprenticeship with great-uncle Svenny in Newgate, to learn to become a noble.  Their family lives in a villa near the Keep in Williamsfort.

Braddle Zvenzen, Male Thonian 1st level Expert/1st level Warrior/2nd level Noble: CR 3; Medium Humanoid; HD 5 + d8 + 2d6 -3; hp 14; Init +1; Spd 30 ft.; AC 16, touch 11 flat-footed 15; base attack/grapple +2/+2; Atk +4 melee (1d8 MW longsword), Atk +6 missile (d8 MW composite long bow); SV Fort +2, Ref +1, Will +2; AL LN; Str 10, Dex 12, Con 9, Int 14, Wis 9, Cha 16.
Languages: Common, Dwarven, High Common [House of Zvenzen], Elven [Cumasti], Halfling.
Skills: Diplomacy +10, Gather Information +8, Intimidate +8, Sense Motive +7, Ride +7, Handle Animal +7, Profession [Farming] +7, Bluff +5, Perform [Stringed Instrument] +5, Knowledge [Nobility] +4, Craft [Carpentry] +4, Decipher Script +3, Appraise +3, Knowledge [Nature] +3.
Special Abilities: Nobility points 3.
Feats: Skill Focus (Profession [farming]), Point Blank Shot, Noble Blood [House of Zvenzen], Negotiator.
Possessions: MW chain shirt, buckler, MW longsword, MW Composite Longbow, MW Lute, MW Carpentry Tools, Light Warhorse, Villa, 1,000 GP.

Lady Glinda (Mason) Zvenzen
Glinda is married to Braddle.  She grew up on a farm near the city of Blackmoor.  She carried much of the load on the farm before they were able to move to Williamsfort, as her husband was often busy with the militia.  She has gladly given up farming and cooking now that they are Nobles and have servants to do the work.  She is now helping by keeping track of the Steward’s finances in addition to running her own household.  She enjoys singing and weaving.  She is an attractive, slender woman of average height with dark skin, very long, brown hair and blue eyes.  She is a worshiper of Khoronus.

Glinda Mason, Female Thonian 1st level Commoner/1st level Noble: CR 2; Medium Humanoid; HD 1d6 + 1d4; hp 6; Init +2; Spd 30 ft.; AC 17, touch 12, flat-footed 15; base attack/grapple +0/+0; Atk +1 melee (1d6 MW Rapier), Atk +0 melee (1d4 Dagger), Atk +3 missile (1d8 MW Light Crossbow); SV Fort +0, Ref +2, Will +3; AL LN; Str 10, Dex 15, Con 10, Int 14, Wis 13, Cha 16.
Languages: Common, High Common [House of Zvenzen], Elven [Cumasti], Halfling.
Skills: Profession [Farming] +10, Perform [Song] +8, Profession [Cook] +7, Craft [Weaving] +6, Handle Animal +5, Knowledge [Nature] +4, Bluff +4, Diplomacy +4, Gather Information +4, Intimidate +4, Ride +3, Appraise +3, Knowledge [Nobility] +3, Sense Motive +2, Profession [Bookkeeping] +2.
Special Abilities: Nobility points 1.
Feats: Skill Focus Profession [Farming], Worker, Noble Blood [House of Zvenzen].
Possessions: Chain Shirt, Buckler, MW Rapier, Dagger, MW Light Crossbow, MW Weaving, Cooking & Bookkeeping tools, Light Warhorse, 600 GP. 

Korm Nokvorm, Cavalry Commander 
Korm is the commander (Fighter) of the Regency Council’s cavalry troop stationed in Williamsfort to watch for Thonian incursions from Stormkiller Pass.  Korm has attempted to convince his kinsmen in the Stormkiller Mountains to stop raiding the fields and flocks of the town, but so far he has not been successful.  He is a typical middle-aged Dwarf.  He has taken great pains to try to overcome his total lack of charisma.  He is meticulously clean, but he still has ugly scars on his face.  He enjoys making and repairing armor on his spare time.  He is a worshiper of Shau. 

Korm Nokvorm, Male Dwarf 8th level Fighter: CR 8; Medium Humanoid; HD 12 + 7d10 + 14; hp 65; Init +2; Spd 20 ft.; AC 20, touch 12 flat-footed 18; base attack/grapple +8/3/+11/6; Atk +13/+8 melee (1d10+6 - +1 magic Dwarven waraxe); Atk +11/+6 missile (1d8+3 masterwork mighty +3 composite long bow); SV Fort +8, Ref +4, Will +3; AL LN; Str 16, Dex 14, Con 14, Int 10, Wis 13, Cha 6.
Languages: Common, Dwarven.
Skills: Ride +10, Intimidate +5, Climb +5, Jump +5, Search +3, Craft [Armorsmithing] +2, Gather Information +1, Bluff +1.
Feats: Mounted Combat, Power Attack, Cleave, Great Cleave, Weapon Focus: Waraxe, Weapon Specialization: Waraxe, Persuasive, Investigator.
Possessions: +1 Magic Mithral Breastplate, +1 Magic Buckler, +1 magic Dwarven Waraxe, MW Mighty +3 Composite Long Bow, Light Warhorse, 900 GP. 

Yest Cork, Constable of Williamsfort
When Minaya Fant was the Steward of Williamsfort he appointed Yest, a local leader of the resistance, as the Constable of Williamsfort (Warrior).  As the Constable, Yest is also the commander of the town’s militia.  He made his name when he fought an underground campaign against the House of Carrion and the Thonian Empire during the War of Blackmoor’s Independence.  He was instrumental in bringing law and order to the town after the war was over, as well.  He was a brewer before he was forced to fight for his home and still enjoys making his own home brews.  He is a good-looking, middle-aged Thonian.  His appearance is striking because he is an albino with white skin and hair.  His eyes, however, are brown.  He has obvious scars on his face and arms.  He is a worshiper of Henrin. 

Yest Cork, Male Thonian 8th level Warrior: CR 4; Medium Humanoid; HD 8d8 + 7; hp 43; Init +2; Spd 20 ft.; AC 24, touch 12 flat-footed 22; base attack/grapple +8/3/+11/6; Atk +12/+7 melee (1d8+3 MW longsword); Atk +11/+6 missile (1d8+3 MW mighty +3 composite long bow); SV Fort +7, Ref +4, Will +2; AL LG; Str 16, Dex 14, Con 12, Int 12, Wis 10, Cha 12.
Languages: Common, Dwarven.
Skills: Ride +10, Jump +7, Swim +7, Climb +7, Intimidate +5, Listen +4, Spot +4, Profession [Brewer] +4, Gather Information +3, Knowledge [Nature] +2, Knowledge [Geography] +2.
Feats: Alertness, Mounted Combat, Power Attack, Cleave.
Possessions: +1 Magic Mithral Full Plate, +1 Magic Large Shield, MW Longsword, MW Mighty +3 Composite Long Bow, Heavy Warhorse, 400 GP. 

Karn Ramble, Scout
Karn is a scout (Ranger) with the Regency Council’s cavalry troop based in Williamsfort.  She is an attractive woman, about 30 years old, with dark skin, black hair and brown eyes.  She was a tanner before she entered the service during the Thonian Invasion.  She enjoys leatherworking as a hobby.  Her acquaintances consider her to be overly critical.  She can be jumpy and edgy much of the time, too.  She is a worshiper of Hella. 

Karn Ramble, Female Thonian 3rd level Ranger: CR 3; Medium Humanoid; HD 3d8 + 3; hp 17; Init +3; Spd 30 ft.; AC 17, touch 13 flat-footed 14; base attack/grapple +3/+4; Atk +5 melee (2d6+1 MW greatsword); Atk +8 missile (1d8+1 MW +1 composite long bow); SV Fort +4, Ref +6, Will +4; AL NE; Str 12, Dex 16, Con 12, Int 10, Wis 17, Cha 13.
Languages: Common.
Skills: Survival +7, Profession [Tanner] +7, Spot +7, Ride +6, Listen +6, Hide +5, Move Silently +5, Heal +4, Climb +3, Concentration +3, Handle Animal +3, Jump +3, Knowledge [Nature] +3, Knowledge [Geography] +3, Craft [leatherworking] +2, Use Rope +2.
Special Abilities: Favored Enemy: Humans, Wild Empathy, Combat Style: Archery (like Rapid Shot feat).
Feats: Track, Endurance, Mounted Combat, Mounted Archery, Point Blank Shot.
Possessions: +1 Bracers of Armor, MW Studded Leather Armor, MW Buckler, MW Greatsword, MW +1 Composite Long Bow, Light Warhorse, 500 GP. 

Mandle Grainger, Shepherd
Mandle is a respected shepherd (Commoner) in the area.  His flocks graze on the slopes north of the town.  In addition to his own sheep he has a herd of sheep that he watches for the Carrion family.  He lives in a hovel on the northeast side of town.  He was a member of the resistance against the Empire of Thonia’s rule of Williamsfort, acting as a spy because of his ties to the House of Carrion.  He still cares for Neg Carrion’s flocks along with his own.  He is a good-looking, older Thonian, and unusually short.  Mandle can frequently be found singing as he works and hanging out at the tavern where he often joins in singing the songs with the entertainers performing there.  He is a worshiper of Baldin. 

Mandle Grainger, Male Thonian 7th level Commoner: CR 3½; Medium Humanoid; HD 7d4 + 7; hp 25; Init +2; Spd 30 ft.; AC 12, touch 12, flat-footed 10; base attack/grapple +3/+3; Atk +4 melee (1d6 MW quarterstaff) ; Atk +2/+2 melee (1d6/1d6 quarterstaff); Atk +6 missile (1d4 sling); SV Fort +3, Ref +4, Will +4; AL NG; Str 11, Dex 15, Con 12, Int 10, Wis 14, Cha 12.
Languages: Common.
Skills: Profession [Herder] +12, Survival +4, Handle Animal +6, Spot +4, Listen +4, Heal +3, Perform [song] +3.
Feats: Alertness, Point Blank Shot, Track, Two Weapon Fighting.
Possessions: Quarterstaff, sling, flock of sheep, hovel. 

Dengle Quig, Smith
Dengle is the town’s best blacksmith (Expert).  He is also an accomplished Armorsmith and Weaponsmith.  He was a leader among the residents of the town that resisted the House of Carrion as it tried to hold Williamsfort for the Thonian Empire.  His shop is near the city’s south-east gate next to the barracks and cavalry stables.  He is an average looking middle-aged Thonian.  He is very much an individualist, as he doesn’t like others interfering with him or anything he does.  He is a worshiper of Henrin. 

Dengle Quig, Male Thonian 6th level Expert: CR 3; Medium Humanoid; HD 6d6; hp 21; Init +0; Spd 30 ft.; AC 14, touch 10, flat-footed 14; base attack/grapple +4/+5; Atk +6 melee (1d8 MW warhammer); SV Fort +2, Ref +2, Will +4; AL LG; Str 12, Dex 10, Con 10, Int 12, Wis 9, Cha 10.
Languages: Common, Dwarven.
Skills: Craft [Blacksmith] +13, Diplomacy +11, Craft [Armorsmith] +10, Craft [Weaponsmith] +10, Intimidate +5, Search +5, Gather Information +7, Handle Animal +4, Rider +4, Appraise +4, Knowledge [Kingdom of Blackmoor] +3, Disable Device +2, Open Lock +1, Sense Motive +1.
Feats: Skill Focus Craft Blacksmith, Negotiator, Investigator, Martial Weapon Prof.  Warhammer.
Possessions: MW Warhammer, MW Chain shirt, MW Blacksmith tools, Smithy shop and stables, 190 GP. 

Gally Hudan, Innkeeper
Gally is the owner and operator (Merchant) of the Dragon Fire Inn on the east side of the town square (on the uphill side of the square).  On a clear day, the Inn has a wonderful view of the Redwood Forest and South Lake.  He also operates a tavern in the same building.  His wife has the reputation as an excellent cook.  The Inn carries some good local meads and ales.  You will notice that his voice is particularly deep and low.  He enjoys singing and frequently joins in when the bards play his favorite songs.  He has a tendency not to notice things (he is not very observant).  He is a stout, young fellow and relatively new owner of the Inn.  He is a worshiper of Mwajin.

Gally Hudan, Male Halfling 3rd level Merchant: CR 3; Medium Humanoid; HD 3d6 -3; hp 8; Init +1; Spd 20 ft.; AC 15, touch 11, flat-footed 14; base attack/grapple +2/+1; Atk +3 melee (1d6 MW [S] Longsword); Atk +5 missile (1d6 MW [S] light crossbow); SV Fort +1, Ref +3, Will +5; AL NG; Str 8, Dex 13, Con 8, Int 11, Wis 12, Cha 12.
Languages: Halfling, Common, Dwarven, Elven [Cumasti].
Skills: Profession [Innkeeper] +10, Diplomacy +9, Gather Information +7, Perform [Sing] +7, Sense Motive +6, Knowledge [Kingdom of Blackmoor] +2.
Feats: Negotiator, Skill Focus Profession [Innkeeper].
Possessions: MW [S] longsword, MW [S] light crossbow, [S] chainshirt, Dragon Fire Inn, 25 GP. 

Vorin Teveld, Healer
Vorin is the most respected healer (Adept) in Williamsfort.  She specializes in the use of herbal drugs to heal.  She operates the most complete apothecary shop in town, located on the town square.  When you converse with her you will notice that she speaks very clearly.  She is considered an attractive middle-aged woman with fair skin, long, golden blond hair and green eyes.   She enjoys singing and will sometimes go to the tavern to have a drink and join in the singing.  She is known to be hot tempered when you cross her or do something she doesn’t expect.  She also has a pet raven.  She is a worshiper of Pacuun. 

Vorin Teveld, Female Half-Elf 5th level Adept: CR 2½; Medium Humanoid; HD 5d6; hp 17; Init +1; Spd 30 ft.; AC 12, touch 11, flat-footed 11; base attack/grapple +2/+1; Atk +1 melee (1d4-1 dagger), Atk +4 missile (d8-1 MW light crossbow); SV Fort +1, Ref +2, Will +5; AL CG; Str 8, Dex 12, Con 10, Int 12, Wis 13, Cha 12.
Languages: Common, Elven [Cumasti], Elven [Westryn].
Skills: Heal +12, Craft [Alchemy] +9, Profession [Apothecary] +9, Concentration +8, Appraise +5, Diplomacy +5, Spellcraft +5, Gather Information +5, Perform [Sing] +5, Listen +4, Spot +4, Search +3.
Spells: Level 0: 4, Level 1: 3, Level 2: 2.
Special Abilities: Low light vision, Elven blood, Summon Familiar – Raven.
Feats: Skill Focus Heal, Endurance.
Possessions: MW Light Crossbow, Dagger, Bracers of Armor +1, MW Alchemy tools, MW Apothecary tools, House and shop, 300 GP. 

Cliel Sallo, Priest
Cliel is the leading priest of the town’s Temple, located off of the central square.  She is good at keeping records for the community (a skilled scribe), as well.  She hides her natural beauty with her priestly robes and by wearing her long, flaxen hair in a bun.  She is in her early 30’s with an average build and brown eyes.  She can be very brave in a pinch.  She has the habit of smoking a pipe and seems to have a perpetual hacking cough as a result.  She is a worshiper of Tsartha, but respects other deities. 

Cliel Sallo, Female Thonian 5th level Cleric: CR 5; Medium Humanoid; HD 5d8; hp 23; Init +1; Spd 30 ft.; AC 20, touch 12, flat-footed 18; base attack/grapple +3/+3; Atk +4 melee (1d6 MW Shortspear), Atk +5 missile (1d10 MW Heavy Crossbow); SV Fort +4, Ref +3, Will +8; AL N; Str 11, Dex 13, Con 10, Int 12, Wis 14, Cha 14.
Languages: Common, Dwarven.
Skills: Heal +10, Diplomacy +6, Knowledge [Religion] +5, Concentration +5, Profession [Scribe] +4, Spellcraft +3, Survival +3, Decipher Script +2, Survival +2, Knowledge [Arcana] +2, Knowledge [Planes] +2, Knowledge [History] +2.
Spells: Level 0: 4, Level 1: 3, Level 2: 2.
Special Abilities: Spells Level 1 – 5+1, level 2 – 4+1, Level 3 – 3+1.  Domains: Healing & Protection.
Feats: Dodge, Extra Turning (4/d), Improved Turning (+1).
Possessions: MW Heavy Crossbow, MW Shortspear, +1 Magic Chain Shirt, +1 Magic Large Shield, 1500 GP.

Aslu Dable, Master, Order of Mystics
Aslu is the Master for a small cell of monks of the Order of Mystics, located in Williamsfort.  Their monastery is on the south-east side of the town, near the keep.  He has an abnormally large nose with flaring nostrils, which makes him memorable, but not very pretty.  He is about 30 years old, making him quite young for the teacher of a monastery.  He is well educated, so when he is speaking he tends to use long words that many people are not familiar with, making him difficult to understand sometimes.  He practices calligraphy to relax.  He is a follower of Odir. 

Aslu Dable, Male Thonian 4th level Monk: CR 4; Medium Humanoid; HD 8 + 3d8; hp 22; Init +6; Spd 40 ft.; AC 14 (18 vs Atk of Opportunity), touch 13, flat-footed 11; base attack/grapple +3/+4; Atk +4 melee (1d8+1 Unarmed), Atk +5 melee (2d6+1 MW Quarterstaff), Atk +5 missile (1d4 MW Sling); SV Fort +4, Ref +6, Will +4; AL LG; Str 12, Dex 15, Con 11, Int 12, Wis 10, Cha 9.
Languages: Common, Gnome.
Skills: Move Silently +9, Knowledge [Religion] +5, Knowledge [Arcana] +5, Listen +4, Spot +4, Concentration +4, Balance +4, Climb +4, Jump +4, Tumble +4, Escape Artist +3, Hide +3, Craft [Calligraphy] +2.
Special Abilities: Flurry of Blows (+2/+2 d8), Evasion, Still Mind, Ki Strike, Slow Fall 20’.
Feats: Dodge, Improved Unarmed Strike, Mobility, Improved Initiative, Deflect Arrows, Blind Fight.
Possessions: MW Sling, MW Quarterstaff, +1 Bracers of Armor, 650 GP. 

Follae Fogle, Bowyer
Follae is the town’s best bow maker, a bowyer (really as sorcerer).  She makes bows and arrows for the town militia and for sale to the public in her shop.   She is considered skillful at negotiating the best price for her wares and at getting the lowest price when she is buying thing.   She is also considered a very attractive and healthy woman, in her late 20’s with shoulder length brown hair and blue eyes.  She wears a beautiful golden headband inset with an emerald and has a concealed dagger under her clothing.  She is single and always seems to have suitors competing for her attention.  She is very strongly opinionated.  She is very careful to hide her magical ability, due to the persecution of sorcerers by the Wizards’ Cabal.  She buys and studies books on arcana on her free time.  She is a follower of Tsartha.

Follae Fogle, Female Thonian 4th level Sorcerer: CR 4; Medium Humanoid; HD 8 + 3d4 +3; hp 19; Init +2; Spd 30 ft.; AC 14, touch 13, flat-footed 11; base attack/grapple +2/+2; Atk +2 melee (1d4 dagger), Atk +5 missile (1d8 MW Light Crossbow); SV Fort +2, Ref +3, Will +4; AL N; Str 10, Dex 14, Con 13, Int 12, Wis 11, Cha 15.
Languages: Common, Arcanthi.
Skills: Craft [Bowyer] +10, Concentration +8, Craft [Fletcher] +7, Spellcraft +6, Diplomacy +5, Knowledge [Arcana] +4, Gather Information +2, Sense Motive +2.
Special Abilities: Summon Familiar – Toad, Spells/day Cantrips – 8, level 1 – 8, level 2 - 5.
Spells Known: Cantrips:  Detect Magic, Light, Flair, Mending, Arcane Mark, Open/Close; Level 1: Shield, Charm Person, Identify; Level 2: Invisibility.
Feats: Dodge, Negotiator, Skill Focus Craft [Bowyer].
Possessions: MW Light Crossbow, Dagger, +1 Bracers of Armor, MW Artisan’s Tools, Jeweled Headband (worth 250 GP), House/Bowyer’s Shop, Library on Arcana (+2 on Knowledge checks), 150 GP. 

Sliw Winslo, Travelling Necromancer
Sliw is a loyal member of the Wizard’s Cabal.  He is from Vestfold and has a rented villa on Carrion Street.  He is currently carrying on a search for something (unspecified) centered on the Stormkiller Mountains and is using Williamsfort as his base.  He has been known to hire adventurers to escort him on his “missions”.  He has a walking staff with a polished obsidian stone on it and a pet rat named Templeton.  The obsidian stone is his spell focus.  He is quite proud of his status as a member of the Cabal, coming from a background as a craftsman, his father being a blacksmith.  He has inherited his father’s tools.  He is unusually short for a Thonian and quite ugly.  His face might remind you of a pig’s snout.  He is a follower of Insellageth. 

Sliw Winslo, Male Thonian 4th level Wizard: CR 4; Medium Humanoid; HD 7 + 3d4 +3; hp 19; Init +1; Spd 30 ft.; AC 12, touch 11, flat-footed 11; base attack/grapple +2/+1; Atk +1 melee (1d4-1 Dagger), Atk +4 missile (1d8 MW Light Crossbow); SV Fort +4, Ref +2, Will +4; AL NG; Str 9, Dex 13, Con 13, Int 15, Wis 10, Cha 7.
Languages: Common, Draconic, Gnome.
Skills: Spellcraft +9, Concentration +8, Decipher Script +6, Knowledge [Arcana] +6, Knowledge [Planes] +6, Knowledge [Nature] +5, Craft [Blacksmithing] +5, Craft [Gemcutting] +5.
Special Abilities: Summon Familiar – Rat, Spells/day Cantrips – 6, level 1 – 5, level 2 - 4.
Spell Book: Cantrips:  All; Level 1: Cause Fear, Ray of Enfeeblement, Chill Touch, Shield, Feather Fall, Shocking Grasp, Comprehend Languages; Level 2: Blindness/Deafness, False Life, Command Undead, Ghoul Touch.
Feats: Scribe Scroll, Toughness, Spell Mastery [Cause Fear, Ray of Enfeeblement], Craft Wondrous Item.
Possessions: Bracers of Armor +1, MW Light Crossbow, Dagger, Walking Staff with an Obsidian ball on the end, MW Gemcutter’s tools, MW Blacksmiths Tools, Villa, 850 GP.

Torarak Flassa, Bard
Torarak is currently the most popular entertainer in Williamsfort.  He performs almost nightly at the Dragon Fire Tavern.  While Westryn do not usually stay outside their homeland, Torarak stayed here because he was injured by raiders near town, while escorting one of the Westryn’s ambassadors to the Cumasti, and was left behind because he was unable to travel for months.  While he was recovering he got used to the place, the people were kind, so he lost some of his natural distrust of others and he decided to stay for the time being.  He also serves as a scout for the town’s militia.  He lives in a small house on the south side of town.  He can be very moody, switching from happy to sad and vice versa very quickly.  He speaks very clearly and distinctly.  He is a follower of Aeros.

Torarak Flassa, Male Westryn Elf 3rd level Bard/2nd level Barbarian: CR 5; Medium Humanoid; HD 2d12 + 3d6 + 10; hp 34; Init +3; Spd 40 ft.; AC 18, touch 13 flat-footed 18; base attack/grapple +4/+4; Atk +6 melee (d8 MW Elven Longblade); Atk +8 missile (1d8 MW Longbow); SV Fort +6, Ref +7, Will +6; AL N; Str 11, Dex 17, Con 14, Int 10, Wis 14, Cha 15.
Languages: Common, Elven [Westryn], Secret Language [Sheet].
Skills: Survival +10, Spot +10, Perform [Song] +8, Perform [Stringed Instrument] +8, Listen +7, Ride +6, Intimidate +5, Concentration +3, Diplomacy +3, Gather Information +3, Handle Animal +3, Search +3, Use Magic Device +3, Decipher Script +1.
Special Abilities: Low Light Vision, Scent, +2 vs.  Spells, Immune to Sleep spells, Fast Movement, Uncanny Dodge, Rage 1/day, Bardic Music, Bardic Knowledge, Counter song, Fascinate, Inspire Courage +1, Inspire Competence, Spells: Cantrips: 6/day, Level 1: 3/day.
Spells Known: Cantrips: Open/Close, Know Direction, Summon Instrument, Detect Magic, Daze, Lullaby; Level 1: Sleep, Grease, Unseen Servant.
Feats: Endurance, Track, Point Blank Shot, Precise Shot.
Possessions: MW studded leather, MW Buckler, MW Elven Longblade, MW Elven Longbow, MW Harp, small house, light warhorse, 750 GP. 

Glinda Trader, Healer
Glinda is a respected healer (Druid).  She uses natural methods and herbal medicines to cure the peasants who come to her.  They usually give her food or other hand crafted items in exchange for her services.  She has a small hovel at the edge of the forest next to the stream, about two miles to the southeast of town.  She is common looking, typically in sloppily clothing, and often dirty.  She is always chewing something, apparently some sort of plant leaves that she enjoys.  She has a hawk for a companion.  She is a worshiper of Tsartha. 

Glinda Trader, Female Thonian 3rd level Druid: CR 3; Medium Humanoid; HD 9 + 2d8 + 2; hp 20; Init +2; Spd 30 ft.; AC 16, touch 13, flat-footed 12; base attack/grapple +2/+2; Atk +3 melee (2d6 MW Quarterstaff), Atk +5 missile (1d4 MW Sling), Atk +2 melee (d4 Dagger); SV Fort +4, Ref +3, Will +5; AL N; Str 10, Dex 14, Con 13, Int 13, Wis 15, Cha 8.
Languages: Common, Sylvan, Druidic.
Skills: Survival +12, Heal +10, Knowledge [Nature] +9, Profession [Herbalist] +8, Spot +4, Hide +3, Listen +3, Concentration +3, Spellcraft +3, Move Silently +3, Handle Animal +2.
Special Abilities: Animal Companion - Hawk, Nature Sense, Wild Empathy, Woodlands Stride, Trackless Step, Spontaneous Casting, Spells/day Level 0 – 6, level 1 – 4, Level 2 – 3.
Feats: Dodge, Self-Sufficient, Track.
Possessions: MW Sling, MW Quarterstaff, Dagger, +1 Ring of Protection, MW Leather, hovel.

Neg Carrion, ex-Noble
Neg is the eldest surviving son of the Baron Carrion, the former Baron of Williamsfort, still residing in the Kingdom of Blackmoor.  His family had the misfortune of backing the Thonians during Blackmoor’s War of Independence, which many refer to as the Thonian Invasion.  Many of the Carrion family died fighting for the Thonian Empire during the war.  Others (his brothers Diego and Gonzalez and half-brother Fredrick) had previously fled to the realm of the Egg of Coot, but that is another story (see The Great Svenny – Lord Champion).  With the fall of Williamsfort to Uther’s forces, Neg and his family were forced to pledge allegiance to Uther.  They were also expelled from their family home, the town’s keep.  They now live in a villa in the town. 

Neg owns a vineyard and a large flock of sheep from which he derives his income (he is an ex-Noble Rogue).  He is considered a very good negotiator and a very persuasive speaker, but he is also a deceitful person, although those talking to him usually don’t realize it.  He is a handsome, middle-aged and charming man of slender build with fair skin, black hair and grey eyes.  He enjoys calligraphy in his spare time.  He sometimes frequents the Tavern and enjoys singing when the entertainers are playing his favorite songs.  He used to worship Henrin, but has turned to the dark side and now worships Calelrin.

Neg hates Uther, his representatives, and the Kingdom of Blackmoor in general.  While he professes loyalty to the kingdom, he is actively working to subvert it.  He has been gathering a small band of rebels with which he hopes to take over the town and rejoin the Thonian Empire.  He takes pains to disguise himself whenever he is with his ‘gang’.

Neg Carrion, Male High-Thonian 4th level ex-Noble/2nd level Rogue: CR 6; Medium Humanoid; HD 6d6 - 6; hp 15; Init +0; Spd 30 ft.; AC 15, touch 10 flat-footed 15; base attack/grapple +4/+3; Atk +4 melee (1d6-1 MW rapier); Atk +5 missile (1d8 MW light crossbow); SV Fort +0, Ref +4, Will +7; AL NE; Str 8, Dex 11, Con 9, Int 15, Wis 14, Cha 16.
Languages: Common, Chale, Dwarven, Elven [Cumasti], High Common [House of Carrion], Orc [Black Speak], Thieves’ Cant, Goblin.
Skills: Diplomacy +14, Intimidate +14, Sense Motive +13, Bluff +12, Gather Information +10, Disguise +12, Knowledge [Nobility] +9, Forgery +8, Appraise +7, Ride +7, Knowledge [History] +6, Decipher Script +5, Listen +4, Spot +4, Craft [Calligraphy] +4, Disable Device +4, Knowledge [Local] +4, Perform [Song] +4, Search +4, Use Magic Device +4.
Special Abilities: Nobility points 0, Sneak Attack +1d6, trap finding, evasion.
Feats: Noble Blood [House of Carrion], Negotiator, Skill Focus [Disguise], Persuasive, Deceitful.
Possessions: Cloak of Elvenkind, Bracers of Armor +1, MW studded leather, MW buckler, MW rapier, MW light crossbow, villa, light warhorse, 100 GP. 

Robin Patro, Jeweler, Thief
Robin is the most accomplished thief (Rogue) in or near Williamsfort.  She keeps up a legitimate front by operating a jewelry shop in town.  Yest Cork has been trying to catch Robin “in the act” as long as he has been the Constable of Williamsfort.  She is also good at making jewelry and cutting gems.  She is a tiny woman, less than five feet tall with short brown hair and brown eyes that is in her early 30’s.  She can have an abrasive attitude, though.  She is a follower of Kadis. 

Robin Patro, Female Thonian 5th level Rogue: CR 5; Medium Humanoid; HD 5d6; hp 18; Init +3; Spd 30 ft.; AC 24, touch 20, flat-footed 14; base attack/grapple +3/+3; Atk +7 melee (1d6 MW rapier); Atk +2 melee (off-hand MW Dagger); Atk +7 missile (1d8 MW light crossbow); SV Fort +1, Ref +7, Will +1; AL CG; Str 10, Dex 16, Con 10, Int 12, Wis 13, Cha 7.
Languages: Common, Thieves’ Cant.
Skills: Open Lock +11, Move Silently +11, Profession [Jeweler] +9, Forgery +9, Appraise +9, Craft [Gem Cutting] +9, Escape Artist +7, Spot +6, Search +6, Decipher Script +5, Listen +6, Tumble +5, Balance +5, Knowledge [Arcana] +3, Disable Device +3, Knowledge [Kingdom of Blackmoor] +3, Spellcraft +2, Use Magic Device -1.
Special Abilities: Uncanny Dodge, Sneak Attack +3d6, trap finding, evasion.
Feats: Dodge, Mobility, Weapon Finesse Rapier.
Possessions: Cloak of Elvenkind, Boots of Elvenkind, Bag of holding, MW studded leather, MW buckler, MW rapier, MW light crossbow, MW Dagger, House/Jewelry shop, 800 GP worth of jewelry, 68 GP.

Humbra, Henchman
Humbra is one of Neg Carrion’s thugs (Barbarian).  He follows him everywhere and protects him when there is trouble.  Years ago Neg protected him in a crisis and he has been Neg’s willing servant ever since.  He is a powerful, young giant of a man, feared by all.  He enjoys leatherworking and sells items he has made to make a little extra money.  He is a follower of Zagzul. 

Humbra, Male Half-Orc 3rd level Barbarian: CR 3; Medium Humanoid; HD 3d12 + 6; hp 26; Init +3; Spd 40 ft.; AC 18, touch 13 flat-footed 15; base attack/grapple +3/+7; Atk +6/+6 melee (d8+4/d8+4 MW Orc Double Axe); Atk +7 missile (1d8 MW Mighty +4 str Longbow); SV Fort +6, Ref +4, Will +3; AL CE; Str 19, Dex 17, Con 16, Int 11, Wis 15, Cha 10.
Languages: Common, Orc [Black Speak].
Skills: Survival +8, Climb +7, Jump +7, Listen +6, Move Silently +4, Spot +4, Craft [Leatherworking] +2.
Special Abilities: Dark Vision, Orc Blood.
Feats: Two Weapon Fighting, Tracking.
Possessions: MW studded leather, +1 Magic Buckler, MW Orc Double Axe, MW Mighty +4 Long Bow, MW Leatherworking tools, 183 GP. 


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