Sweetwater Village Information & Personalities

Last updated: 9/6/2008

Page Contents:
Facts
Information

Personalities (NPCs)
Financial Information
Classes & Levels

Facts:
Population: 600 (Mixed - Human/Dwarf/Gnome/Others)
Garrison: Constable, 6 guards, 30 militiamen
Power Center: Conventional (Noble)
Power Center Alignment: LG
Constable: Top Warrior

Information:
Sweetwater is located on the north bank of the Root River along the road between Bramwald, of the Empire of Thonia, and Newgate, of the Kingdom of Blackmoor. The village owes allegiance to the Baron of Newgate.

The village of Sweetwater gets its name from Sweet Creek, which passes through the village on its way from the Storm Killer Mountains to the Root River. The water of the creek has the reputation of being very pleasant to drink, although the water is better up stream of the village. The creek runs from the north, through the village and down to the Root River. There is a ridge west of the village. To the east the land gently slopes upward.

The village consists of a stone keep, a mill, a saw mill, an inn, a store and a collection of houses and hovels. The houses and hovels are primarily along the road and up and down Sweet Creek. There is no palisade around the village. There are also no temples in Sweetwater. If the village were to be attacked by raiders the people would seek refuge in the keep until the trouble passes. If a real army were to come the residents are supposed to flee to Newgate for protection, but most would simply head north for the Storm Killer Mountains until the trouble passes as they did during the War for Blackmoor’s Independence .

The village was almost totally destroyed during the War for Blackmoor’s Independence due to its strategic location on the main road between Newgate and Bramwald. Armies from both sides passed through the village several times during the war and they didn’t leave much standing, especially when they were retreating. As a result, almost all of the buildings are of recent construction. The keep had been ruined as well, but has been rebuilt with help from King Uther and the Regency Council. There are a number of houses and hovels that are still in ruins, where the family who owned it could not rebuild for some reason.  

The people of the village make their livings primarily by farming in the valley formed by the creek. There are also numerous lumberjacks, as timber is a major resource of the area. There are some fishermen and shepherds as well. The fishermen live along Sweet Creek down near the outlet to the Root River about one half mile south of the keep, where there are three hovels. The villagers sell their surplus wood and food stuffs to travelling merchants, primarily from Newgate.

On the ridge west of the village is a monastery of the Order of Mystics. It is the largest monastery within the Barony of Newgate with ten members living there. The teacher at the monastery is Cliel Cork.

Troops from Newgate are deployed to the east of Sweetwater near the Red River which serves as a boundary between the Empire of Thonia and the Kingdom of Blackmoor in this area. Although, these troops are can prevent small raids they are not enough to do anything more than warn the people of Sweetwater if a real army is coming.

Personalities:
Silin Walcrest, Lady of Sweetwater
Havraad Wumnozu, Constable
Triol Grax, Guard Leader
Tray Patro, Healer
Cliel Cork, Teacher
Liveer Quig, Entertainer
Peshwah na Bika am-Bortai, Guide
Bellow Ramble, Miller
Rundusk Artulvar, Wizard
Dengle Trader, Merchant
Awna Dable, Carpenter
Patrice Winslo, Innkeeper
Sted Winslo, Smithy
Nall Fogle, Farmer

Silin Walcrest, Lady of Sweetwater (High-Thonian 3rd level Noble/1st level Fighter)
Silin was born to the House of Walcrest, although not as the heir of the family fief. Her cousin is Katrina Fant, who is Sol Zvenzen’s widow. Silin served with distinction in the Great Svenny’s army during the War for Blackmoor’s. Svenny successfully interceded with King Uther to grant her the fief of Sweet Water after he became the Baron of Newgate. The former Lord of Sweet Water had been killed during the war and there was no heir.

She is middle-aged and of typical height although a bit heavy for a High-Thonian. She keeps herself very fit physically. Her skin is fair and her hair and eyes are dark brown. Her nose was obviously broken in combat and did not heal straight, although this seems to add to her natural beauty. She loves to dance, although she is a bit clumsy at it, and to tell her “war” stories. She is very distrustful of magic. She is considered a benevolent ruler by the residents of “her” village. She worships Henrin.

She is married to one of her cousins, Neg Walcrest (1st level noble/1st level Inventor) who somehow managed to avoid involvement in the war and now dabbles in clockworks. They currently have five children, the oldest are nearing adulthood.

Silin Walcrest, Female High-Thonian 3rd Level Noble/1st Level Fighter: CR 4; Medium Humanoid; HD 8 + 2d6 + 1d10 +6; hp 27; Init -1; Spd 20 ft.; AC 19, touch 9, flat-footed 20; base attack/grapple +3/+6; Atk +7 melee (1d8+3 MW Longsword), Atk +3 missile (1d8 MW Light Crossbow); SV Fort +5, Ref +0, Will +3; AL LG; Str 17, Dex 9, Con 14, Int 16, Wis 11, Cha 18.
Languages: Common, Chale, High Common [House of Walcrest], Elven [Cumasti], Dwarven, Gnome, Goblin, Orc [Black Speak].
Skills: Intimidate +11, Gather Information +10, Diplomacy +10, Bluff +10, Knowledge [Nobility] +9, Swim +9, Perform [Dance] +7, Perform [Oratory] +7, Ride +6, Knowledge [History] +6, Knowledge [Geography] +6, , Knowledge [Arcana] +6, Decipher Script +6, Appraise +5, Handle Animal +5, Knowledge [Nature] +5, Search +4.
Special Abilities: Nobility Points: 5.
Feats: Noble Blood [House of Walcrest], Mounted Combat, Power Attack, Cleave.
Possessions: Full Plate, Heavy metal shield, MW Longsword, MW Light Crossbow, Heavy warhorse, Keep, 700 GP.

Havraad Wumnozu, Constable of Sweetwater (Dwarf 6th level Warrior)
Havraad grew up in the mountains north of Sweet Water. He settled here and became a guard for the town. He has worked up to where he is now the Constable. When there are no issues to deal with as Constable he will go up in the hills to cut and dress stones to sell and make a little extra money. He is quite proud of his position as Constable. His most prized possessions are his magic Dwarven waraxe and magic mithral breastplate. His most notable physical feature is that he is a bit portly. He is a worshiper of Shau.

Havraad Wumnozu, Male Dwarf 6th Level Warrior: CR 5; Medium Humanoid; HD 6d8; hp 27; Init 0; Spd 20 ft.; AC 17, touch 10, flat-footed 17; base attack/grapple +6/+8; Atk +10/+5 melee (1d10+5 Magic Dwarven Waraxe), Atk +7/+2 missile (1d12 MW Dwarven Slug Thrower); SV Fort +5, Ref +2, Will +1; AL LN; Str 14, Dex 11, Con 11, Int 13, Wis 8, Cha 12.
Languages: Common, Dwarven, Gnome.
Skills: Intimidate +10, Search +6, Craft [Stonemason] +5, Gather Information +5, Climb +4, Jump +4, Knowledge [K. of Blackmoor] +2, Sense Motive +1.
Special Abilities: Dark vision, Stone cunning, +2 save vs. poison or spells, +4 dodge vs. giants, +1 vs. Orcs and goblinoids.
Feats: Weapon Focus Waraxe, Weapon Specialization Waraxe, Investigator.
Possessions: +1 Magic Mithral Breastplate, MW Buckler, +1 Magic Dwarven Waraxe, MW Dwarven Slug Thrower, 300 GP.

Triol Grax, Guard Leader (High-Thonian 2nd level Paladin/2nd level Noble)
Triol is a close friend of Silin Walcrest. They became companions in the Great Svenny’s army during the War for Blackmoor’s Independence.  She lives in the keep and is responsible for protecting Silin. She is a middle-aged woman, nearly six feet tall and slender for her size, with fair skin, brown hair and brown eyes. She loves to play the fiddle and will often play for Silin while she dances. She is very proud of her family as well as her own abilities. She often wears a beautiful necklace that she inherited from her mother. She is a worshiper of Henrin.

Triol Grax, Female High-Thonian 2nd Level Paladin/2nd Level Noble: CR 4; Medium Humanoid; HD 6 +  1d6 + 2d10; hp 21; Init 0; Spd 20 ft.; AC 20, touch 10, flat-footed 20; base attack/grapple +3/+5; Atk +7 melee (1d8+2 MW Longsword), Atk +3 missile (1d8 + 2 MW Mighty +2 Longbow); SV Fort +3, Ref +0, Will +2; AL LG; Str 14, Dex 11, Con 11, Int 11, Wis 8, Cha 15.
Languages: Common, Chale, High Common [House of Grax].
Skills: Diplomacy +7, Gather Information +7, Intimidate +5, Bluff +5, Ride +5, Perform [Stringed Instrument] +5, Sense Motive +4, Knowledge [K. of Blackmoor] +4, Knowledge [Nobility] +4, Handle Animal +3, Appraise +2, Decipher Script +2, Heal +1, Knowledge [Religion] +1.
Special Abilities: Nobility Points: 3, Aura of Good, Detect Evil, Smite Evil 1/day, divine Grace, Lay on Hands.
Feats: Weapon Focus Longsword, Pious Lord.
Possessions: Full Plate, MW Large Metal Shield, MW Longsword, MW Mighty +2 Composite Longbow, MW Fiddle, Necklace (worth 500 GP), Heavy War Horse.

Tray Patro, Healer (Thonian 4th level Adept)
Tray is the village’s primary healer. He is a middle-aged man of average height and overweight. He has dark skin, brown eyes and no hair, as he is totally bald. He is prejudiced against elves and distrusts them. He lives in a house well to the south of the bridge, away from the center of the village, near the east bank of Sweet Creek. He has magic bracers of armor. He is a worshiper of Tsartha.

Tray Patro, Male Thonian 4th Level Adept: CR 3; Medium Humanoid; HD 4d6 + 4; hp 18; Init 2; Spd 30 ft.; AC 14, touch 13, flat-footed 11; base attack/grapple +2/+1; Atk +1 melee (1d4-1 Dagger), Atk +5 missile (1d8 MW Light Crossbow); SV Fort +2, Ref +3, Will +4; AL N; Str 8, Dex 15, Con 12, Int 16, Wis 11, Cha 8.
Languages: Common, Dwarven, Gnome, Halfling.
Skills: Heal +10, Knowledge [Nature] +10, Spellcraft +10, Craft [Apothecary] +10, Profession [Herbalist] +7, Search +5, Diplomacy +2.
Special Abilities: Spells: Level 0: 6/day; Level 1: 5/day; Level 2: 3/day.
Feats: Skill Focus Heal, Dodge, Scribe Scroll.
Possessions: +1 Magic Bracers of Armor, MW Light Crossbow, Dagger, MW Apothecary & Herbalist tools, House, 450 GP. 

Cliel Cork, Teacher (Thonian 5th level Monk)
Cliel is a teacher of the Order of Mystics. She is the head of the monastery on the ridge west of the village.  She is a middle-aged woman of average height and weight. She has dark skin, brown eyes and black hair. She prizes her magic Kama. It is easy to recognize her when she walks by from her perfume, which she always wears as it is very distinctive. She can be very obsequious when she is dealing with someone. She is a worshiper of Khoronus. 

Cliel Cork, Female Thonian 5th Level Monk: CR 5; Medium Humanoid; HD 9 + 4d8 + 4; hp 31; Init +7; Spd 40 ft.; AC 15, touch 15, flat-footed 11; base attack/grapple +3/+9; Atk +7/+7 melee (1d8+2/1d8+2 Fist – Flurry of Blows), Atk +6 (1d6+3 Magic +1 Kama), Atk +7 missile (1d8 MW Light Crossbow); SV Fort +5, Ref +7, Will +4; AL LN; Str 14, Dex 16, Con 12, Int 10, Wis 14, Cha 8.
Languages: Common, Peshwahan, Elven [Cumasti].
Skills: Balance +7, Hide +7, Move Silently +7, Spot +6, Listen +6, Sense Motive +6, Concentration +5, Knowledge [Arcana] +4, Knowledge [Religion] +4, Diplomacy +3.
Special Abilities: Flurry of Blows, Evasion, Still Mind, Ki Strike, Slow Fall (20’), Purity of Body.
Feats: Improved Unarmed Strike, Improved Grapple, Improved Initiative, Dodge, Deflect Arrows, Mobility.
Possessions: +1 Magic Kama, MW Light Crossbow, Monastery, 650 GP.

Liveer Quig, Entertainer (Thonian 4th level Bard/2nd level Warrior)
Liveer settled in Sweet Water after serving in Lord Blackmoor’s army during the War for Blackmoor’s Independence. She loves to dance and sing and performs nightly at the Sweet Water Inn to make her living. She has a house near the road northeast of the bridge over Sweet Creek (the center of town). She is tall and slim. She has black hair, brown eyes and dark skin. She is unmarried and men think she is quite beautiful. She is known to be a hot tempered woman, however. She is also a member of the local militia. She is a worshiper of Baldin.

Liveer Quig, Female Thonian 4th Level Bard/2nd Level Warrior: CR 5; Medium Humanoid; HD 6 + 3d6 + 2d8; hp 26; Init 2; Spd 30 ft.; AC 19, touch 13, flat-footed 16; base attack/grapple +5/+6; Atk +8 melee (1d8+1 MW Longsword), Atk +9 missile (1d6+1 MW Mighty +1 Composite Short Bow); SV Fort +4, Ref +6, Will +3; AL NG; Str 12, Dex 14, Con 11, Int 14, Wis 9, Cha 18.
Languages: Common, Dwarven, Peshwahan, Halfling.
Skills: Perform [Sing] +14, Perform [Dance] +11, Diplomacy +11, Concentration +7, Gather Information +7, Use Magic Device +7, Handle Animal +6, Hide +6, Move Silently +6, Sense Motive +6, Appraise +5, Decipher Script +5, Spellcraft +5, Tumble +5, Ride +4, Climb +3, Jump +3, Swim +3.
Special Abilities: Bardic Knowledge, Bardic Music, Countersong, Fascinate, Inspire Courage +1, Inspire Competence, Spells: Level 0: 7/day; Level 1: 5/day; Level 2: 4/day.
Spells: Level 0: Dancing Lights, Detect Magic, Lullaby, Ghost Sound, Summon Instrument, Open/Close; Level 1: Cause Fear, Detect Secret Doors, Charm Person; Level 2: Cure Moderate Wounds, Invisibility.
Feats: Skill Focus Perform [sing], Dodge, Weapon Focus Longsword, Point Blank Shot.
Possessions: Amulet of Natural Armor +1, +1 Magic Chain Shirt, MW Mighty +1 Composite Shortbow, MW Longsword, House, 1,000 GP.

Peshwah na Bika am-Bortai, Guide (Peshwah 3rd level Druid/1st level Ranger)
Bika is of the Peshwah Bortai clan. When Afridhi raiders attacked his haksoja he was knocked unconscious and when he awoke they were all gone. He has been searching for them ever since. He has been living near Sweet Water for some time, now, and has gained the reputation as an expert in the wilderness and as a guide for explorers. He is short and stocky with very long black hair, dark skin and brown eyes. He is easy to spot when he is in the village because of his distinctive mottled brown Spidersilk armor and scimitar. He is truthful to a fault. He lives in a hovel in the hills to the north of the village. He was originally a worshiper of Hadeen, but now worships Hak. His grayish-brown horse is named Shadaska which roughly translates as “steel heart”.

Peshwah na Bika, Male Peshwah 3rd Level Druid/1st Level Ranger: CR 4; Medium Humanoid; HD 10 + 3d8 + 6; hp 30; Init +3; Spd 30 ft.; AC 17, touch 13, flat-footed 14; base attack/grapple +3/+4; Atk +5 melee (1d10+1 MW Bullova), Atk +7 missile (1d6+1 MW mighty +1 composite short bow), Atk +4 (1d4+1 dagger); SV Fort +7, Ref +7, Will +6; AL NG; Str 12, Dex 16, Con 14, Int 12, Wis 16, Cha 13.
Languages: Common, Peshwahan, Sylvan.
Skills: Survival +12, Ride +12, Knowledge [Nature] +10, Handle Animal +8, Heal +8, Profession [Guide] +7, Concentration +6, Spot +5, Hide +5, Listen +5, Move Silently +5, Knowledge [Geography] +4, Knowledge [Hak] +4, Spellcraft +3.
Special Abilities: Favored Enemy Afridhi, Wild Empathy, Animal Companion - Horse, nature sense, woodland stride, trackless step, Druidic Spells: Level 0: 7/day; Level 1: 5/day; Level 2: 4/day.
Feats: Horse Bond, Point Blank Shot, Mounted Combat, Track.
Possessions: Spidersilk Padded Armor, Spidersilk Large Shield, MW Bullova, MW Mighty +1 Composite Short Bow, dagger, Light Steppe Charger, Hovel, 700 GP.

Shadaska, Light Steppe Charger: CR: 2; Large Augmented Animal; HD 3d8+21; HP 34; Init +1; Spd 60 ft.; AC 19, touch 12, flatfooted 17; base attack/grapple +2/+7; Atk +7 melee (1d4+3/1d4+3 hooves) ; Atk +7 melee (1d3+3 bite); SV Fort +9, Ref +3, Will +2; AL N; Str 16, Dex 15, Con 22, Int 4, Wis 12, Cha 2.
Alterations: Increased Con/+4 (Con/2), Extra HP/+1 (Tough/1), Tough Hide/+2 AC (AC/2).
Special Qualities: scent, durable mount, diehard, low-light vision.
Skills: Listen +4, Spot +4.
Feats: Run, Endurance. 

Bellow Ramble, Miller (Thonian 6th level Expert/3rd level Warrior)
Bellow is the village miller. His mill serves the entire region east of Newgate. His family has owned the local mill for generations. During the War for Blackmoor’s Independence he served in Uther’s army. He is a small man with dark skin, black hair and green eyes. He is a key member of the local community and relatively wealthy for the people of this area, but he has a tendency to spend his money foolishly. He is a member of the local militia and a worshiper of Sollus.

Bellow Ramble, Male Thonian 6th Level Expert/3rd Level Warrior: CR 8; Medium Humanoid; HD 6d6 + 3d8; hp 35; Init 1; Spd 20 ft.; AC 18, touch 11, flat-footed 17; base attack/grapple +7/+6; Atk +9/+4 melee (1d811 MW Morningstar), Atk +9/+4 missile (1d10+1 MW Heavy Crossbow); SV Fort +5, Ref +4, Will +8; AL NG; Str 8, Dex 12, Con 10, Int 9, Wis 14, Cha 10.
Languages: Common.
Skills: Profession [Miller] +14, Sense Motive +13, Diplomacy +11, Gather Information +9, Spot +7, Listen +6, Perform [Comedy] +4, Handle Animal +4, Appraise +4, Ride +3, Intimidate +2.
Feats: Weapon Focus Morningstar, Skill Focus Profession [Miller], Point Blank Shot, Precise Shot, Negotiator.
Possessions: MW Breast Plate, MW Large Wooden Shield, MW Morningstar, MW Heavy Crossbow, Mill, 5,000 GP. 

Rundusk Artulvar, Wizard (Cumasti 2nd level Wizard)
Rundusk is an Illusionist who currently lives in Sweet Water. He has been here for several months renting a house near the Sweet Water Creek bridge. He is in the area doing personal “research”. He is a little taller and heavier than a typical elf with pale skin, black hair and green eyes. He tends to focus so much on what he is doing that he appears to be careless to anyone who might be observing him. When he speaks in Common he is very careful to speak clearly so as not to be misunderstood. He has a “pet” hawk. He is a worshiper of Dealth.

Rundusk Artulvar, Male Cumasti Elf 2nd Level Wizard: CR 2; HD 4 + 1d4; hp 7; Init +2; Spd 30 ft.; AC 12, touch 12, flat-footed 10; base attack/grapple +1/+2; Atk +3 melee (1d8+1 MW Elven Longblade), Atk +4 missile (1d8+1 MW Might +1 Composite Longbow); SV Fort +0, Ref +2, Will +4; AL CN; Str 12, Dex 14, Con 11, Int 17, Wis 13, Cha 10.
Languages: Common, Elven [Cumasti], Draconic, Sylvan.
Skills: Spellcraft +8, Knowledge [Arcana] +8, Spot +6, Search +6, Concentration +5, Decipher Script +5, Knowledge [Nature] +4, Move Silently +4, Hide +3.
Special Abilities: Low Light Vision, Immune to sleep spells, +2 save vs. spells, Spells: Cantrips: 6/day, Level 1: 4/day.
Spell book: All Cantrips (except Conjuration and Divination), Level 1: Color Spray, Disguise Self, Nystul’s Magic Aura, Silent Image, Ventriloquism.
Feats: Scribe Scroll, Combat Casting.
Possessions: MW Elven Longblade, MW Mighty +1 Composite Longbow, House, 1,350 GP. 

Dengle Trader, Merchant (Thonian 2nd level Merchant/2nd level Sorcerer)
Dengle is the village merchant. He has been quite successful, having purchased the village’s general store during the reconstruction era. He lives in the apartment above the store. He is a handsome man in his 30’s, with dark skin, brown hair and blue eyes. His leg was injured as a young man and now he walks with a limp. He is very careful to hide the fact that he is a natural sorcerer. He is an Evoker and can not do Abjuration or Transmutation spells. He totally avoids alcoholic drinks. He is a worshiper of Volketh.

Dengle Trader, Male Thonian 2nd Level Merchant/2nd Level Sorcerer: CR 4; HD 2d6 + 2d4 + 4; hp 16; Init +3; Spd 30 ft.; AC 15, touch 14, flat-footed 11; base attack/grapple +3/+4; Atk +5 melee (1d6+1 MW Short Sword), Atk +7 missile (1d8 MW Light Crossbow); SV Fort +2, Ref +6, Will +4; AL CE; Str 13, Dex 16, Con 12, Int 14, Wis 11, Cha 16.
Languages: Common, Elven [Cumasti], Draconic, Halfling.
Skills: Appraise +11, Diplomacy +11, Profession [Merchant] +11, Gather Information +9, Sense Motive +8, Bluff +8, Slight of Hand +6, Hide +6, Move Silently +6, Open Lock +6, Use Magic Device +6, Decipher Script +5, Disable Device +5, Disguise +5, Intimidate +5, Knowledge [K. of Blackmoor] +5, , Perform [Acting] +5, Search +5, Spellcraft +4, Knowledge [Arcana] +4, Concentration +3.
Spells: Cantrips: 9/day, Level 1: 7/day, Summon Familiar Raven.
Spells Known: Cantrips: Dancing Lights, Flair, Ray of Frost, Light, Disrupt Undead; Level 1: Shocking Grasp, Mage Armor.
Feats: Dodge, Negotiator, Skill Focus Profession [Merchant].
Possessions: Bracers of Armor +1, MW Short Sword, MW Light Crossbow, Combined House/Store with inventory, 1,000 GP. 

Awna Dable, Carpenter (Thonian 8th level Commoner)
Awna is the best carpenter in the Newgate region. She also makes musical instruments. She is a middle-aged woman of average height and weight, with dark skin, black hair and brown eyes. She is very intelligent for a peasant and is curious about many things, although she is highly distrustful of magic. She enjoys playing the flute for relaxation. She also hunts with her sling to supplement her diet when funds are short. Her hovel is on the road west of the mill. She is a worshiper of Tsartha.

Awna Dable, Female Thonian 8th Level Commoner: CR 7; Medium Humanoid; HD 8d4; hp 20; Init 0; Spd 30 ft.; AC 10, touch 10, flat-footed 10; base attack/grapple +4/+3; Atk +3 melee (1d3-1 Unarmed Strike), Atk +5 missile (1d4+1 MW Sling); SV Fort +2, Ref +2, Will +3; AL NG; Str 8, Dex 10, Con 11, Int 14, Wis 9, Cha 6.
Languages: Common, Dwarven, Gnome.
Skills: Craft [Carpentry] +16, Diplomacy +9, Appraise +8, Sense Motive +7, Gather Information +7, Perform [Wind Instrument] +7, Craft [Instrument Maker] +6.
Feats: Skill Focus Craft [Carpentry], Point Blank Shot, Iron Will, Negotiator.
Possessions: MW Sling, MW Carpentry Tools, MW Flute, MW Instrument Maker Tools, Hovel, 80 GP.

Patrice Winslo, Innkeeper (Thonian 3rd level Expert)
Patrice owns and operates the Sweet Water Inn. She took over about five years ago. While she is not very pretty, she has a reputation as a good cook. She is a tall and lanky woman, with dark skin, black hair and brown eyes. She can become aloof when she is dealing with anyone whom she does not consider her social equal or superior. She enjoys telling stories, mostly about her adventures as an innkeeper and her most unusual customers. She is a worshiper of Sollus.

Patrice Winslo, Female Thonian 3rd Level Expert: CR 2; Medium Humanoid; HD 3d6; hp 11; Init 1; Spd 30 ft.; AC 14, touch 11, flat-footed 13; base attack/grapple +2/+2; Atk +3 melee (1d6 MW Light Mace), Atk +4 missile (1d8 MW Light Crossbow); SV Fort +1, Ref +2, Will +6; AL NG; Str 10, Dex 12, Con 11, Int 8, Wis 16, Cha 13.
Languages: Common.
Skills: Profession [Innkeeper] +12, Sense Motive +9, Diplomacy +9, Gather Information +7, Spot +5, Listen +5, Bluff +5, Intimidate +5, Heal +5, Open Lock +3, Perform [Oratory] +3.
Feats: Skill Focus Profession [Innkeeper], Persuasive, Negotiator.
Possessions: MW Studded Leather, MW Light Mace, MW Light Crossbow, Inn, 700 GP.

Sted Winslo, Smithy (Thonian 3rd level Expert/3rd level Warrior)
Sted operates the Smithy and Stable in Sweet Water. He is Patrice’s brother. He is tall and swarthy, with dark skin, hair and eyes. While it isn’t true, people think he is a bit hard of hearing because he talks unusually loudly. As a young man he served in Uther’s army and is now in the local militia. He worships Odir. 

Sted Winslo, Male Thonian 3rd Level Expert/3rd Level Warrior: CR 5; Medium Humanoid; HD 3d6 + 3d8; hp 24; Init -1; Spd 20 ft.; AC 16, touch 9, flat-footed 17; base attack/grapple +5/+6; Atk +8 melee (1d8+3 MW Warhammer), Atk +5 missile (1d8+1 MW Mighty +1 Composite Longbow); SV Fort +3, Ref +1, Will +3; AL LG; Str 13, Dex 9, Con 9, Int 12, Wis 9, Cha 12.
Languages: Common, Dwarven.
Skills: Craft [Blacksmithing] +14, Diplomacy +9, Craft [Weaponsmithing] +7, Craft [Armorsmithing] +7, Sense Motive +7, Gather Information +7, Appraise +4, Search +4, Intimidate +4, Swim +4, Knowledge [K. of Blackmoor] +4, Climb +3, Jump +3, Handle Animal +3.
Feats: Weapon Focus Warhammer, Skill Focus Craft [Blacksmithing], Negotiator, Weapon Specialization Warhammer.
Possessions: MW Breast Plate, MW Large Metal Shield, MW Morningstar, MW Mighty +1 Longbow, MW Blacksmith, Armorsmith and Weaponsmith Tools, Smithy Shop and Stable, 2,400 GP. 

Nall Fogle, Farmer (Thonian 4th Commoner)
Nall is the farmer with the highest reputation in the village. He lives on the west side of the creek north of the mill pond. He is a hard worker and very dependable. He is short and stocky with dark skin, long brown hair and gray eyes. He is considered to be a bit clumsy. He enjoys playing a drum for fun. He is a worshiper of Tsartha.

Nall Fogle, Male Thonian 4th Level Commoner: CR 3; Medium Humanoid; HD 4d4; hp 10; Init 0; Spd 30 ft.; AC 8, touch 8, flat-footed 10; base attack/grapple +1/+1; Atk +2 melee (1d6 MW Scythe), Atk -1 missile (1d4 Sling); SV Fort +1, Ref -1, Will +3; AL N; Str 10, Dex 7, Con 10, Int 8, Wis 14, Cha 10.
Languages: Common.
Skills: Profession [Farmer] +12, Sense Motive +5, Survival +5, Heal +5, Diplomacy +4, Spot +3, Profession [Teamster] +3, Perform [Percussion] +1.
Feats: Skill Focus Profession [Farmer], Negotiator, Self Sufficient.
Possessions: MW Scythe, Sling, MW Drum, MW Farming Tools, Hovel, Barn, Draft Horse, Wagon, field, chickens, 40 GP.

Financial Information:
Standard Income                  1,200 GP
Tax Income                            120 GP
Resource Income                 240 GP (timber and produce)
Total Income                                         1,560 GP
Salt Tax                                  312 GP (to Baron of Newgate)

Classes & Levels:
Noble: 1-3, 1-2, 6-1
Adept: 1-4, 2-2, 7-1
Arcane Warrior: 1-3, 1-2, 3-1
Bard: 1-4, 2-2, 4-1
Commoner: 1-8, 2-4, 4-2, 450-1
Druid: 1-3, 1-2, 3-1
Elderkin: 1-2, 2-1
Expert: 1-6, 2-3, 2-2, 21-1
Fighter: 1-1
Idolator: 1-2, 2-1
Inventor: 1-1
Merchant: 1-2, 2-1
Monk: 1-5, 1-3, 2-2, 5-1
Paladin: 1-2, 2-1
Ranger: 1-1
Rogue: 1-3, 1-2, 3-1
Sorcerer: 1-2, 2-1
Warrior: 1-6, 2-3, 2-2, 24-1
Wizard: 1-2, 2-1


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